What’s New, Requests and To Do List
List of New Additions to the Generators
26/04/14 Pathfinder Mythic Templates – Agile, Arcane, Divine, Invincible, Savage
28/04/14 Pathfinder Monster Creator – Added Dodge bonus to AC
29/04/14 Plain Text Version negative to hit does not appear as +- any more just –
08/04/14 Pathfinder NPC Generator fixed problem with attribute bonuses not being recalculated for buffs
19/05/14 Added Druid Archetypes – Green Faith Initiate, Menhir Savant, Mooncaller, Pack Lord, Reincarnated Druid and Storm Druid
20/05/14 Added Druid domains (for when druid has no animal companion)
Upgraded the Pathfinder RPG Encounter Generator to include monster name and template.
21/05/14 – 23/05/14 Added Druid Archetypes Survivor, World walker, Aquatic Druid, Arctic Druid, and Blight Druid
24/05/14 Added Dwarven Defender to the D&D 3.5 NPC Generator
28/05/14 Added Druid Archetypes Cave Druid, Desert Druid, Jungle Druid, Mountain Druid, Plains Druid, Swamp Druid, Tempest Druid, Urban Druid.
04/06/14 Split Pathfinder Spells out of D&D 3.5 selection lists
09/06/14 Added Druid Archetypes Ape Shaman, Bat Shaman, Bear Shaman, Boar Shaman, Dragon Shaman, Eagle Shaman, Lion Shaman, Saurian Shaman, Serpent Shaman, Shark Shaman, Wolf Shaman
18/07/14 Implemented 30 day membership
19/07/2014 Added Monk Archetypes Hamatulatsu Master, Hungry Ghost Monk, Ki Mystic and Maneuver Master.
20/07/2014 Added Monk Archetype Martial Artist
29/07/2014 Added Monk Archetypes Master of Many Styles and Monk of the Empty Hand
Dec 2014 I have been busy adding the Hybrid classes. So far I’ve added:
Arcanist, Bloodrager, Brawler, Hunter, Investigator, Skald and Slayer. Only Shaman, Swashbuckler and Warpriest to go.
July 2015 Added Mythic feats.
Pathfinder New Monsters
Wk 21/04/14
Giant Ash, Giant Desert, Giant Jungle, Girtablilu, Globster, Goblin Snake. Golem, Bone, Golem, Brass, Golem, Cannon
Golem, Fossil, Gorynych, Graveknight, Graven Guardian, Gremlin, Fuath, Grodair, Grootslang, Guecubu, Hellwasp Swarm,
Herd Animal, Antelope, Herd Animal, Elk, Hodag, Hollow Serpent, Huecuva, Humbaba, Hungry Fog, Iku-turso, Jackalwere,
Death’s Head Jellyfish, Sapphire Jellyfish, Jorogumo, Jubjub Bird, Kamadan, Kami Jinushigami, Kami Kodama
29/04/14
Kami Shikigami, Kami Toshigami, Kami Zuishin, Kappa, Kech, Kirin, Kongamato, Kyton Augur, Kyton Eremite,
Kyton Interlocutor, Leshy Fungus, Leshy Gourd
30/04/14
Leshy Leaf, Leshy Seaweed, Linnorm Cairn, Linnorm Fjord, Linnorm Taiga, Linnorm Tor, Lizard Giant Gecko,
Lizard Giant Chameleon, Lukwata.
01/05/14
Maftet, Magmin, Manananggal, Marsupial Kangaroo, Marsupial Thylacine, Megafauna Archelon, Megafauna Baluchitherium, Megafauna Basilosaurus, Megafauna Megalania, Mobogo, Moon-beast
06/05/14
Myceloid, Naga Lunar, Naga Royal, Nephilim, Nixie, Norn, Nuckelavee
08/05/14
Nue, Oni Fire Yai, Oni Ice Yai, Oni Kuwa
11/05/2013 – 15/05/2014
Spirit Oni, Oni Void Yai, Oni Water Yai, Pale Stranger, Parasite Rot Grub Swarm, Parasite Giant Rot Grub, Peri, Phantom Fungus, Plasma Ooze, Popobala, Porcupine, Giant, Pukwudgie, Rakshasa Dandasuka, Rakshasa Maharaja, Rakshasa, Marai, Rakshasa Raktavarna, Rakshasa Tataka, Ratfolk, Rusalka, Sagari, Sargassum Fiend, Sasquatch, Scorpion Deadfall, Scorpion Ghost, Sea Anemone Giant, Sea Bonze, Sea Serpent Deep, Shae, Shinigami, Simurgh, Siyokoy, Skunk, Skunk Giant, Sleipnir, Snake Swarm, Snake Swarm Venomous, Spider Ogre, Sprite, Stymphalidies, Suli, Tanuki, Taotieh, Tatzlwyrm, Terra-cotta Soldier, Thriae Queen, Thriae Seer, Thriae Soldier, Titan Hekatonkheires, Tojanida, Tophet, Troll Jotund, Troll Moss, Trollhound, Tupilaq, Tzitzimitl, Valkyrie, Vanara, Vodyanoi, Voonith, Vulture, Giant Vulture, Wolf-in-sheep’s-clothing, Yithian, Yuki-onna, Zoog, Zuvembie.
Work / to do list
Add all Pathfinder MM3
Add Epic Dragons in D&D 3.5
Add Pathfinder Ultimate Magic Archetypes and Witch Patrons
Create a PC generator for Pathfinder RPG
1st – I was curious if you were planning on putting the Traits for Pathfinder up.
2nd – I was wondering if you would be able to add the ability to give NPCs extra feats. My games run with a few homebrew rules and my PCs start with an extra feat as do all my NPCs and Monsters.
I notices that I can add extra skills, Stat increases, attacks etc. but not feats or extra spells for customization.
Thank you for even reading this post.
~Dave
Hi Medic712, I wasn’t planning of adding traits as a priority. Adding extra feats could be difficult as there is quite a bit af calculating how many feats are due the NPC.
Paid user. Logged in. Can’t level up a 3.5 Skeletal Centaur Ranger (any specialty). It will apply all templates and classes, but if I increase ranger levels (at all, eveN to Ranger 2) and Recalculate, it STILL repopulates a level 1
Hi discomystic, The problem is skeletal defaults the int to 0 so it can’t have levels. You need to change the Int to above zero and then reset the level and recalc and it should work.
Thank you for letting me know. If there are further issues with domains I will just pen and ink in the corrections until you split your databases. I appreciate the prompt response.
It is still not right. Have four spells (detect secret doors, mages magic aura, identify and comprehend languages) for domain spells at first level and only one spell (magic mouth) for second level.
Hi noeldog, The spell Detect Thoughts seemed to have gone missing?? It’s back now. The reason for multiple spells is that the Pathfinder Domain spells are different to the 3.5 domain spells for Knowlege and Magic. I’ve only one spell database at the moment. I may have to split it up.
I was building a Cleric for a Pathfinder NPC with the Magic and Knowledge Domains. The Magic Domain spells seem incorrect first level was detect secret doors or mages magic aura and should be comprehend language and identify and the second level spells were identify and detect thoughts. The detect thoughts was correct but identify is a 1st level spell and should be magic mouth. Building lots of different NPC’s for a couple PC’s strongholds and probably hitting some stuff not everyone uses.
Hi noeldog, Thanks for reporting, it should be fixed now. Let me know if you find anything else.
Thank You. I am building some clones of some old school “elf” characters in a Basic D&D redo and it was necessary to simulate the build. Elves that wear armor and cast spells. Thanks for the prompt reply and quick fix.
I noted a problem with the Arcane Armor training in the Pathfinder NPC creator it is incorrect. It has incorrect prerequisites. Can you update that when you get a chance. Thank You it should be: Arcane Armor Training (Combat)
You have learned how to cast spells while wearing armor.
Prerequisites: Light Armor Proficiency, caster level 3rd.
Benefit: As a swift action, reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast this round.
Hi noeldog, Thanks for reporting looks as if I’d added prerequisites for mythic on the wrong feat. It’s fixed now.
hi love the generator i am a d&d 3.5 player i made a half fiend and there was a minor miss spelling Contagion was spelled Contagation and i am not a very good speller so i din’t notice it until i was trying to look it up on line
not a big deal but hard on us Dyslexics lol
Hi robhearne, I’ve corrected this. I’m pretty Dyslexic as well there were plenty of spelling errors in version 1 on the generator. Hopefully not too many left now.
Well i understand your position. It’s just that in my game, players have PC level 15 or 16 and so npc have greater chance to have a weapon with two or three capacity. And so it’s sad to not show it in the stats as the others items. I don’t know if it’s worth the time to implement it… Or if it’s hard work. Thanks to your answer.
Hi McDaygo I will look into the Occult classes, they could be a bit complicated though, I’ll give it some thought. I’ll also give some thought to a full Eidolon generator.