Cookie named 'dd_user_id' is not set!Pathfinder « Dingles Games
Not Logged on

Pathfinder RPG NPC Generator

Monster Selection by Letter:

Select Classes (optional)

Paid users can select a second class and a prestige class
Class
Skill Focus
Level (max level for paid users is 20)
Initial Stat values:

Elite (15, 14, 13, 12, 10, 8)

Nonelite (13, 12, 11, 10, 9, 8)

  1. admin says:

    Hi Jezza,
    I’ve updated the Quasit. I’ll give some thought about creating your own classes, at the moment there is some hard coding of classes in the generator. I think I will have to allow it sometime to keep up with the other generator.
    Cheers
    Paul

  2. jezzakstyles says:

    Hi Paul,

    This tool just keeps getting better & better – I love the fact that the Monster Description text is now included at the top of the Plain Text document for creatures manually added via Monster Creator (Add) tool.
    I was also wondering how hard it would be for you to add a tool so that user’s can add their own Prestige Classes (from home-brew campaigns and the like).
    HD, base atk, and good/bad saves shouldn’t be too difficult, adding other special attacks or special abilities could be done in much the same way it is when creating a monster, spellcasting abilities could be nominated/preset at each level where relevant, etc.
    It doesn’t sound that hard to me, but I only have a basic level of computer literacy – would the ‘coding’ be too much of a problem?
    Anyway, just a thought.

    Cheers
    Jezza

  3. jezzakstyles says:

    Hi Paul,

    I noticed a few small errors with the DEMON, QUASIT from Bestiary 1 (can you update when you get the time).
    1) Immunity should also list electricity;
    2) Resist acid 10, cold 10 not listed;
    3) Description for poison effect is wrong;
    4) CL for SLA not included, invisibility (self only) at will & commune 1/week (6 questions) not included;
    5) Intimidate is +6 not +3 (treat as a class skill);
    6) Telepathy (touch) not listed; and
    7) Organisation & treasure details are incorrect.
    Also, any chance of adding all of the hexes (all three types) for the Witch class that were presented in Ultimate Magic.

    Cheers
    Jezza

  4. admin says:

    Thanks Jezza, It looks as if the Imp wasn’t converted from 3.5 properly, updated now. I’ve added the subtypes to the rest of the devils as well (new feature not on all the monsters yet)

  5. jezzakstyles says:

    Sorry, disregard Fort save portion in above comments – the Fort save is correct already.

    Cheers
    Jezza

  6. jezzakstyles says:

    Hi Paul,

    I noticed the following error for the DEVIL, IMP from Bestiary 1 page78.
    1) No subtypes are listed (devil, evil, extraplanar, lawful);
    2) See in Darkness ability not listed;
    3) AC is 17, not 21;
    4) HD is d10, not d8 (16hp instead of 13);
    5) Fort save is +3, not +1;
    6) Immunity to fire not listed;
    7) Resist acid 10, cold 10 not listed (resist fire incorrect);
    8) Poison effect is incorrect, also include +2 racial bonus that will have to be manually added after generation in text;
    9) Detect good and detect magic are constant, not at will, invisibility should include (self only) text, add augury 1/day & commune 1/week (CL 12, 6 questions), also add CL 6 for SLA;
    10) Telepathy needs to be removed, but add Common and Infernal as languages; and finally
    11) Organisation and Treasure details are incorrect.

    Cheers
    Jeremy

  7. jezzakstyles says:

    Hi Paul,

    I noticed that the 1st level patron spell (gained by a 2nd level Witch) for DECEPTION is coming up as a blank – it should be Ventriloquism.

    Cheers
    Jezza

  8. admin says:

    Hi Jezza,
    I’ve done the fixes and added quite a lot about the witch’s familiar
    Cheers
    Paul

  9. jezzakstyles says:

    Hi Paul,

    I just noticed a few small glitches with the NPC Generator.
    The Hex ability for witches is not applying the hex gained at 1st level. For example, a 10th level Witch should have 6 hexes in total (t levels 1, 2, 4, 6, 8, & 10), but it only gives 5 (or half the total level rounded down.
    Could you also include some text for the Witches Familiar (very important for this class).
    The other glitch I found is for the Madness cleric domain. Vision of Madness – 1 lists the bonus / penalty as equal to the cleric level, but it should read: equal to 1/2 cleric level (rounded down).

    Cheers
    Jezza

Leave a Reply

Logged in as . Log out »