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Pathfinder RPG NPC Generator

Monster Selection by Letter:

Select Classes (optional)

Paid users can select a second class and a prestige class
Class
Skill Focus
Level (max level for paid users is 20)
Initial Stat values:

Elite (15, 14, 13, 12, 10, 8)

Nonelite (13, 12, 11, 10, 9, 8)

  1. jezzakstyles says:

    Hi Paul,
    I just noticed that the bastard sword does not show 19-20 base threat range on NPC generator, it just lists the relevant dmg.
    Cheers
    Jezza

  2. jezzakstyles says:

    Hi Paul,
    The description for Potion of false life under Equipment reads 2d10+7, but it should be 1d10+3 temp HP (you’ve used Greater False Life).
    Cheers
    Jezza

  3. jezzakstyles says:

    Hi Paul,
    Thanks for that (did you update the Hell Hound?).
    I know you’re working on the Oracle class – do you have an estimated timeframe for when it’ll be finished (as I’m looking forward to introducing a mid-level Oracle into my campaign as a long term villian)?
    Cheers
    Jezza

  4. admin says:

    Hi Jezza, I’ve updated the Howler and Bone Devil. I’ve also made an amendment for magic items effecting attributes giving extra spells. Doesn’t quite work mixing items and spell buffs yet
    Paul

  5. jezzakstyles says:

    Hi Paul,
    HOWLER (Bestiary 2 pg 159) has following errors.
    1) +4 nat armour, not +5.
    2) Will save is poor, not good save.
    3) Bite does 1d8+4, not 2d8+6; it also quills as a secondary atk.
    4) Details for quill defense have changed from 3.5 version.
    5) Environment and Organisation details have changed.
    Cheers
    Jezza

  6. jezzakstyles says:

    Hi Paul,
    I just did a 10th level kobold cleric with a base 16 Wisdom who had crafted herself a Headband of Inspired Wisdom +4, giving her a 20 Wisdom.
    When the NPC was fully generated, her bonus cleric spells for high Wis score were based on her 16 Wis only?
    I dummied up some other clerics, sorcerers, and wizards with relevant headband for the respective class, and the same thing kept happening.
    It factors the new score for everything else, including save DC’s.
    I’ve always been under the assumption that these bonuses to ability scores also increase the no. of bonus spells – nothing I’ve read indicates otherwise.
    Any chance of looking into this?
    Cheers
    Jezza

  7. jezzakstyles says:

    Hi Paul,
    Same as above with the base BONE DEVIL.
    1) can you add 1d6 rounds duration to Fear aura description;
    2) SR is 20, not 21;
    3) 2 claws deal 1d6 base, not 1d4;
    4) sting deals 3d4 base, not 2d6;
    5) Fly speed of 60 ft not listed under speed (Fly effect is constant, not at will);
    6) Spell like abilities, can you include CL 12; also greater teleport (not teleport), should be invisibility at will rather than quickened invisibility (which is 3/day);
    7) Summon ability should not include Lemure Devils;
    8) Four base languages not listed;
    9) Organisation details have changed.
    Cheers (I realise some of the above are really minor)
    Jezza

  8. jezzakstyles says:

    Hi Paul,
    I noticed a small error with the base HELL HOUND; Will save should only be +1, not +4 (poor save, not good).
    Cheers
    Jezza

  9. admin says:

    Thanks Jezza, I’ve amended the Ranger and Barbarian
    Cheers
    Paul

  10. admin says:

    Hi 2Rueshaft, I’ve now added Magic missile to the Magus list
    Cheers
    Paul

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