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Pathfinder RPG NPC Generator

Monster Selection by Letter:

Select Classes (optional)

Paid users can select a second class and a prestige class
Class
Skill Focus
Level (max level for paid users is 20)
Initial Stat values:

Elite (15, 14, 13, 12, 10, 8)

Nonelite (13, 12, 11, 10, 9, 8)

  1. jezzakstyles says:

    Hi Paul,
    That fix is working 100% correctly – thanks.
    I’ve noticed that the feat options for sme monsters with spell-like abilities or spells as a class don’t incluse metamagic fests or spell-related feats like Spell Penetration.
    I advanced the Drider sorcerer (my version), 3 new fets gained, but none were sopell related feats? Can you look into this?
    Cheers
    Jezza

  2. malletmann says:

    Do you think you could add Stoneskin to the list of pre-buffs?

  3. admin says:

    Hi Jezza I think I’ve got the monster spells / hit die advancement working and I’ve added CL
    Cheers
    Paul

  4. jezzakstyles says:

    Me again,
    With the above Drider that I added, it’s also doing spell progression incorrectly for all three classes, its leaving it at CL 9 for entire range of HD (9-27), even though the range should be from 6 to lvl 15 at 26 HD?? The SR was set up in similar fashion, and it progessed with HD increase OK?
    This has only been happening recently (last month or so).
    Cheers
    Jezza

  5. jezzakstyles says:

    Hi Paul,
    I set up my own variant for the Drider, Cleric – it’s identical to standard one, but I’ve increased its SR and cleric ability as it increases racial HD, basically +1 cleric level & SR for every even numbered racial HD (10, 12, 14, etc. to max. of 26 HD).
    However, when I generate the monster at base 9 HD, the cleric spells are for a level 9 cleric, even though 6 was entered in the field (it as if it’s reading the max HD field on the right).
    This has happened previously, but only seems to be for cleric (not sorcerer).
    Also, any chance of including Weapon Focus 2, Weapon Focus 3, and Weapon Focus 4 added to the feats, and having them correspond to order of atks (eg. heavy mace = 1, bite =2 for drider).
    I selected Weapon Focus twice, but it only shows up once.
    Cheers
    Jezza

  6. jezzakstyles says:

    Hi Paul,
    I noticed the following errors with Drider, Cleric, as follows:
    1) Attacks are incorrect (should be heavy mace & bite, not bite & dagger, and comp longbow not comp shortbow);
    2)Darvision should be 120 ft.;
    3) SR is 18 (not 17);
    4) Stats for poison are incorrect – not updated from 3.5;
    5) Spell-like abilities are incorrect (none are constant, no dispel magic, etc);
    6) 2 Weapon Fighting listed as a feat, should be a second Weapon Focus.
    I’m assuming these would also be the same for Sorcerer & Wizard versions.
    Cheers
    Jezza

  7. jezzakstyles says:

    Wow, that was quick.
    Thanks again.
    Jezza

  8. admin says:

    Hi Jezza, Bombs added
    Cheers
    Paul

  9. jezzakstyles says:

    Hi Paul,
    Could you please add the following Discovery powers for the alchemist class (from Adv Player’s Guide):
    Feral mutagen; Frost bomb; Infusion; Poison bomb; and Stink bomb.
    I realise you’re very busy with the Oracle class, but once it’s up & running, could you look at adding the Samurai and Ninja core classes from Ultimate Combat.
    Cheers
    Jezza

  10. jezzakstyles says:

    Hi Paul,
    A few small errors with the CHOKER from Bestiary 1.
    1) Tentacle base dmg is 1d4, not 1d3 (this also affects the constrict special atk).
    2) Strangle is not listed under Special Atks.
    Cheers
    Jezza

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