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Pathfinder RPG NPC Generator

Monster Selection by Letter:

Select Classes (optional)

Paid users can select a second class and a prestige class
Class
Skill Focus
Level (max level for paid users is 20)
Initial Stat values:

Elite (15, 14, 13, 12, 10, 8)

Nonelite (13, 12, 11, 10, 9, 8)

  1. admin says:

    Hi jezzakstyles
    I’ve added another menu option for Monster Creator Pathhfinder RPG (Edit).
    I’ve also added an option to the monster creatorr (Add) so skills can be added as ranks instead of calculated. I’d added the bonus’s etc as it was easier when adding in monsters from the books
    Paul

  2. jezzakstyles says:

    With regards to Pathfinder, why is the Monster Creator (Edit) tool for monster’s that are manually added only set up for standard 3.5 rules – I’ve added a few monsters for Pathfinder, but when I check them in the Edit tool, some feats are omitted (and Pathfinder feats are not available in the drop-downs), there are some skill differences, and so on.
    Can you please look at introducing an Edit Monster tool that is Pathfinder specific, because I always like to check any monster added in the edit tool (especially to see that skills are added in).
    Also, when adding a monster in the Monster Creator (Add) tool for either format, the skills should only be input as ranks only – forget about other bonuses like ability bonus, racial modifiers, modifier for size or speed types, etc. – these bonuses are added in when the NPC is generated only. This would just make it simpler in the Add Monster phase.

    Cheers
    Jeremy

  3. admin says:

    Hi Hythe
    I’ve now added the Shedu. I was not able to add the prescience ability on the the stats so you will have to add the insight bonus to its AC and on initiative checks and Reflex saves manually. I’m looking at fixing this at a later date.
    Paul

  4. admin says:

    Hi MrMagoo22,
    I will look into adding the 3rd party classes. Adding classes is quite a big job with spell lists and class specials and sometimes requires code changes so I don’t propose to add a class tool in the immediate future.
    Paul

  5. admin says:

    Hi malletmann,
    I’ve now added Tenebrous Worm
    Paul

  6. admin says:

    Hi Jezza,
    I’ve made a change so the template HD gets added to the Base Attack. I’ll look into the skills.
    I’ve updated the Ankheg.
    The Marilith Demon is a little more complex as the extra bonus’s +4AC and +4 saves are from the constant unholy aura spell and the monster creation tool does not have spell buffs in it or magic words. I could have added the +4 deflection AC but not the +4 saves, I decided to leave both out and mention it in the spell like abilities.

    I will be doing a change that will allow it to work correctly
    Paul

  7. jezzakstyles says:

    Hi Paul,

    Any chance of including a ‘Preferred Weapon’ option for cleric’s – they are automatically proficient with their deity’s preferred weapon. Or you could have a ‘Bonus Feats’ option built into the Feats section for this purtpose.
    Thanks (again).

    Jezza

  8. jezzakstyles says:

    Hi again,
    I’ve added the Skeletal Champion from Bestiary 1 manually. This undead template increases the ‘racial’ HD by +2. When adding it, I selected the template option.
    When using the NPC Generator, it adds the extra 2d8 HD into the creature, and the feats & saves are correct, but the base attack bonus and skills do not recognise the extra 2 HD?
    It’s obviously something to do with the termplate option (as they rarely increase the HD of the base creature). Could you look at introducing a ‘Template with extra HD’ option in the future.
    I can adjust it manually, but it is easy to miss it if I’m in a rush.

    Cheers
    Jezza

  9. jezzakstyles says:

    Hi Paul,
    I’ve just begun playing Pathfinder and this tool is awesome! I’ve noticed a few small errors with two creatures from Bestiary 1.
    Ankheg has natural armor of +7, not +9 as per this tool.
    The Marilith Demon should have its AC and saves increased by +4, Combat Reflexes is missing from its base feats, and each of its longswords should be +1 weapons.
    This is easily the most user-friendly roleplaying tool on the market.
    Cheers
    Jezza

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