Not Logged on

NPC 2

Bagor Hammerfist Dwarven Fighter/Barkeep (Pathfinder)

CR 7

Bagor used to be an adventurer until he came across the magical spiked gauntlets, he then turned his attention to fighting bouts in the arena as a gladiator, he had a talent for thumping things. He rose up in the ranks until he got heavily beaten by the half-ogre gnakon blood-feast. At this point he decided to retire and use his savings to buy the Bar.

Name Bagor Hammer Fist

Dwarf CR 7
XP 3200
Lawful Good Medium Humanoid Traits Dwarf
Fighter level 5 (skill points 20) Thug
Expert level 4 (skill points 32) Barkeep
Init +5; Senses Darkvision 60; Perception +6

DEFENSE

AC 15, Touch 11, flat footed 14 (+1 Studded Leather, +0 Shield, none)
(+1 Dex, +4 armour)
hp 86 (0d8+5d10+4d8+27+5+9);
Fort +8, Ref +3, Will +5
Resistance to poison +2, Resistance to spells +2

OFFENSE

Speed 20
Melee
Single Attack(+1/+1) Gauntlet, spiked +14 (1d4+8)
Full Attack
(+1/+1) Gauntlet, spiked +14/9 (1d4+8)
Space 5ft.; Reach 5ft.
Special Attacks
Other +1 attack Orcs,goblinoids,
Other Weapon familiarity dwarven waraxes and urgroshes
Weapon training become proficient in a weapon group 1

STATISTICS

Str 18, Dex 13, Con 16, Int 14, Wis 10, Chr 12
Base Attack 8 CMB 12 ;(grapple 16) ;CMD 27
Feats
Combat Expertise: Can trade attack bonus for AC (max +5),
Improved Initiative: +4 Initiative checks,
Improved Unarmed Strike: Considered armed even when unarmed,
Armour prof heavy,
Armour prof light,
Armour prof medium,
Greater Grapple: +2 grapple maintan grapple as a move action,
Improved Disarm: +2 to Disarm attempts CM and CMD no attacks of opportunity,
Improved Grapple: +2 bonus on grapple checks,
Improved Trip: +2 bonus on trip CM and CMD attempts; no attack of opportunity,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Toughness: +3 Hit points or +1 per hd,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Bluff 1, Climb 15, Craft 0, Craft (Brewery) 9, Diplomacy 3, Handle Animal 1, Intimidate 12, Know arch & eng 2, Know dungeon 2, Know local 11, Linguistics 2, Perception 6, Prof (Barkeep) 8, Ride 1, Sense Motive 8, Survival 5, Swim 4
Languages Common, Dwarven

ECOLOGY

Environment Temperate mountains
Organization Squad 11-20, Team 2-4, Clan 30-100
Treasure Coins, Goods x 2, Items

SPECIAL ABILITIES

Other +2 Appraise related to stone or metal work
Other +2 bonus on search for unusual stonework
Other +2 Craft checks relating to stone or metal
Other +4 Dodge Ac against Giant type
Other Stable +4 bonus on being bullrushed or tripped
Armour training reduced armour check penalty and increases dex bonus by 1
Bravery Save vrs fear + 1

MAGIC ITEMS (max value 4650)

+1 Studded Leather (1000gp)
Potion of Cure moderate wounds – (300gp)
Potion of Cure light wounds – (50gp)
Potion of Bulls strength – (300gp)
Potion of Cure moderate wounds – (300gp)
+1 Gauntlet, spiked (2000gp)

Total Value = 3950

  1. monkplayer says:

    Nice build and really like the background story!

Leave a Reply

Logged in as . Log out »