Cookie named 'dd_user_id' is not set!D&D 3.5 « Dingles Games
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D&D 3.5 NPC Generator

Monster Selection by Letter:

Select Classes (optional)

Paid users can select a second class and a prestige class
Class
Skill Focus
Level (max level for paid users is 30)
Initial Stat values:

Elite (15, 14, 13, 12, 10, 8)

Nonelite (13, 12, 11, 10, 9, 8)

  1. jezzakstyles says:

    Hi Paul,
    Would it be possible for you to add the following spells (or at least some of them) to the Buffing Spells Precast tool: Blur, Displacement, Divine Favor, Divine Power, Enlarge Person, Entropic Shield, Good Hope, Holy Aura/Unholy Aura, Magic Circle against Chaos/Evil/Good/Law, Magic Vestment, Mirror Image, Protection from Chaos/Evil/Good/Law, Protection from Energy, Resist Energy, Righteous Might, Spell Resistance, and Stoneskin.
    Any chance of adding the Archmage prestige class any time soon?
    Cheers – Jeremy

  2. jezzakstyles says:

    Yep, that problem’s all sorted out, and thanks for putting the log-on at the top. I’ve also noticed that quite often when I advance HD on a monster (mostly home-brew monsters I’ve set up myself), it just defaults to the old skill-ranks, even though the available skill-ranks at the top has updated??
    These are just small bugs, it’s still the best 3.5 & Pathfinder tool anywhere.
    Cheers
    Jeremy

  3. admin says:

    Jeremy, did you sort out the cookie problem?

  4. admin says:

    Hi jezzakstyles, Thanks again for reporting, I was not calculating the armor check adjustment for magic shields at all. Should be fixed now. There was also a bug where if you added magic armor and then took it off the magic bonus was left on the calculation, mow fixed.
    I can’t find anything wrong with magic weapons though.
    Cheers
    Paul

  5. jezzakstyles says:

    PS: It was also not including magical bonus for weapons on attack/damage rolls.

    Cheers
    Jeremy

  6. jezzakstyles says:

    Hi Paul,

    When I select masterwork (or magical) armor and/or shield, its not adjusting the armor-check penalty down by 1 for each item (full plate and heavy shield still at -8, should be -6 if both are masterwork). Also, it did not include magical bonuses to AC for either item (this has only recently occurred). Also, I couldn’t find Mounted Combat on the list of bonus Fighter feats?

    Cheers
    Jeremy

  7. slithas says:

    Sorry, just realised you can change the size at the top of the editor to get the same effect 😛

    Slithas

  8. slithas says:

    Hey, I was just wondering if Enlarge/Reduce person could be added to the Pre-buffed spells?

    Thanks for all the awesome stuff so far,
    Slithas

  9. admin says:

    Hi AOTKorby, The attribute points should now be working correctly. I had not copied a function over from my test region and because of this it was not deducting the values when the attributes were altered.
    Do tell me anything else you find wrong.
    Cheers
    Paul

  10. admin says:

    Hi jezzakstyles,
    Thanks for reporting the error, it should now be fixed. Keep up the good work.
    Cheers
    Paul

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