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Purchasing Dingles Games Membership From Google

A number of people have been having problems when trying to activate there memberships after purchasing through the google checkout.
Here is a walk through of what to do:

When google okay’s the transaction they will send you a confirmation E-mail.
There should be a link on this email saying
“how do i check on my order”,
clicking this link will send you to the google checkout receipt screen, here you will find a link:
“Click here to retrieve your purchase”
clicking on this link will send you to the dingles games login screen.
here just login to your account (or create an account) to activate the membership (NB this is only active for six days)

If you have any problems, or if the six days has expired, don’t hesitate to contact me at:
paul@dinglesgames.com and I will set you up manually.

Paul

Epic Levels D&D 3.5

The Epic levels should now work correctly for the core classes and psionics if you have any problems let me know

Paul

Buy Me a Pint?

I’ve now added Paypal donate buttons in US Dollars and UK pounds for people who would like to support Dingles Games but don’t want/need full membership, or just fancy buying me a pint now and again for saving them a few hours.

If you want to buy a (full or lifetime) membership in US dollars you can use Paypal donate with an approximate exchange rate and send me an E-mail (paul@dinglesgames.com) with your login and I’ll set you up.

Cheers (in hopeful anticipation…),

Psionics 3.5 Release

I have just released the Psion and the Psionic Warrior classes in to the 3.5 NPC Generator.
All the powers and feats have now been added.
If you have any problems or suggestions let me know

Paul

Prestige Classes

I’ve now added some Prestige classes to the generator, if anyone finds a problem with them please let me know, and I’ll get it fixed ASAP.
I’ve added Arcane Archer, Arcane Trickster, Assassin, Blackguard, Mystic Theurge, and Shadowdancer. The rest I’ll be adding at a later date.
Have fun ambushing your parties with Assassins.

Note:
These will only be available to none paying customer for 1 month.

Paul

The 50,000th Monster/ NPC has been created

We have reached 50,000 monsters created by the NPC Generator and Monster Generator tools .
The 50,000th was a Bugbear Rogue:

Bugbear (Medium Humanoid)
Rogue level 1 (skill points 9) Scout
Hit die: 3d8+1d6+4(21hp)
Init: 3
Speed: 30
AC: 19 +0 Leather, +0 Shield, light wooden
(Dex +3, Natural +3, 0 Leather +2, 0 Shield, light wooden +1, )
AC flat footed :16
AC Touch: 13
Base Attack/Grapple: 2/5
Attack: +7 (+1/+1) Mace,Heavy 1d8+4 Crit(20-20)X2
or +5 Javelin 1d6+3 Crit(20-20)X2
Full attack: +7 (+1/+1) Mace,Heavy 1d8+4
or +5 Javelin 1d6+3(range 30)
Space/Reach: 5/5
Special Attacks:
Sneak attack Sneak attack at an extra (D6) 1
Special Qualities: Darkvision 60, Scent ,
Trapfinding Can find magical traps
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 17, Dex 16, Con 13, Int 12, Wis 10, Chr 9
Skills: Climb 4, Disable Device 3, Disguise -1, Escape Artist 2, Heal 0, Hide 6, Jump 2, Listen 5, Move Silently 8, Open Lock 3, Search 5, Spot 5, Swim 1, Tumble 5, Use Magic Device -1, Use Rope 3,
Feats: Alertness, Armour prof light, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus,
CR: 3
Spells Known:

MAGIC ITEMS (max value 2500)

Weapon Magic (+1) +1 to Hit +1 Dam (2000gp)

Total Value = 2000

The Next target is 100,000 NPC’s so lets get generating..

Paul

Creating Your Own Monsters

I’ve just added a new tool, the Monster Creator. This will allow you to add in your own monsters to the D&D 3.5 monster generator and the 3.5 NPC Generator.
Adding in a monster is quite easy just type the monster as shown in the monster manual. The only differences are that:
1. The Hit dice field should not contain any bonus hit points (e.g. from Con).
2. Weapon damage from manufactured weapons does not need to be added as they will be automatically calculated.
3. The saving throws will need to be entered as either “Good” or “Bad” saves (the generator will then work out the correct save).
4. If a special attack or special quality is not on the list then you can use the default “other”.
5. If you are creating a zero level monster e.g. goblin then set hit dice to 0dx (e.g. 0d8) and set the template field to Zero Level.
6. If you are creating a template, the basic stats should be set to 11 as a default. Any bonus applicable should be added to 11, e.g. if the template has +2 Str set the Str to 13. If a template has a stat that should be zero set that stat to “0”.
Also set the Template field to “Template”.
7. If you are creating a monster that can have character levels set the template to “Char Levels”.
8. I’ve Removed the base attack field as this is calculated by the generator.
If you have any problems please contact me.
This tool is only available to those people that have created an account, it will be free to use for the next week or so then will become chargeable for.

Membership of Dingle’s Games

You can now become a paying member of Dingle’s Games
At present all features are still free but I will be taking off the save feature to non paying customers.

Paying customers will soon be able to:
. Save monsters
. Have access to a saved monsters screen where you can manipulate your saved creations, adding in campaign details, and NPC descriptions, and deleting or updating your creations.
. Allow you to create your own monsters via a monster creation screen.

For a short period I am offering a lifetime membership for £25 (GBP) or a one year’s membership for £15. I will be removing the Lifetime option when the additional features are up and running.
So if you want a lifetime membership sign-up now.
Once a member all new generator abilities will be usable at no extra charge.
Paul

Logging in to Dingle’s Games

My next task is to enable the saving of monsters and to try and make some money out of this website. I plan to continue working full-time on the site untill the end of the year, and then see if I can make enough money to make a living on an RPG website, or have to go back to working for other people.

To enable the saving of monsters you will have to login to Dinglesgames so I know who has what monsters saved. Within the next couple of weeks you will have to login to use the NPC generator (it will be free to create an account but I’ll soon be putting a cap on the NPC generator and the number of monsters saved).
Paul

20,000 Monsters Created

20,000 monsters have now been created by the generator.
Number 20,000 was created by the monster generator at 00:25 GMT on 23rd June 2009.
I’d hoped for a Drow/Wizard/Rogue/vampire or something but c’est la vie, but the prize goes to the lowly goblin. (20,001 was a skeleton Monk 6th level).

Name:
Goblin (Small Humanoid)
Fighter level 1 (skill points 8 ) Heavy Foot Soldier
Hit die: 0d8+1d10+1(6hp)
Init: 1
Speed: 30
AC: 15 + Leather + Shield, light wooden
AC flat footed :14
AC Touch: 12
Base Attack/Grapple: 1/-3
Attack: +2 Morningstar 1d6
or +3 Javelin 1d4
Full attack: +2 Morningstar 1d6
or +3 Javelin 1d4(range 30)
Space/Reach: 5/5
Special Attacks:
Special Qualities: Darkvision 60,
Saves: Fort +3, Ref +1, Will +-1
Abilities: Str 11, Dex 12, Con 12, Int 11, Wis 9, Chr 6
Skills: Climb 0, Hide 4, Intimidate 2, Jump 0, Know dungeon 0.5, Listen -1, Move Silently 4, Ride 5, Spot -0.5, Swim -2,
Feats: Armour prof heavy, Armour prof light, Armour prof medium, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency,
CR: 1.3