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NPC 90

Derick Sweetsong. The Trickster Gang (Street Performer Bard Pathfinder CR  7 )

Derick is 23 and good looking with shoulder length blond hair and piercing blue eyes, he also has a beautiful singing voice. He normally wears light blue with small bells attached to his leggings, these he will  jangle in beat with his song while performing.

Derick is part of the Trickster Gang he will use his perform skills to distract a crowd while Ruth will try and pick pockets and Goroth keeps a watch out. He will use his disappearing act ability to keep Ruth hidden from the crowd as she works.

If things start to go wrong he will try to calm emotions, if this doesn’t work he will try to escape, sometimes dropping Confusion to stop any chase.

Name Derick  Sweetsong
Human CR 7
XP 3200
Any Medium Humanoid
Bard level 7 (skill points 70) Bard
(Street Performer )
Init +2; Senses ; Perception +9

DEFENSE

AC 14, Touch 12, flat footed 12 (+0 Leather, +0 Shield, none)
(+2 Dex, +2 armour)
hp 45 (0d8+7d8+7+7);
Fort +5, Ref +9, Will +6

OFFENSE

Speed 30
Melee
Single Attack(+1/+0) Rapier +9 (1d6/18-20)
or Shortbow +8 (1d6+1 X3)
Full Attack
(+1/+0) Rapier +9 (1d6/18-20)
or Shortbow +8 (1d6+1 X3) range 70
Space 5ft.; Reach 5ft.
Special Attacks
Fascinate Can fascinate 1 creature + 1 every 3 levels
Suggestion Can make suggestion to a fascinated creature
Spells Known:
Bard Spells
Level 0 (4) DC 15
Dancing Lights(Evocation)[Light ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 minute (D)
SV None Area: Up to four lights, all within a 10-ft.-radius area

Daze(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round
SV Will negates Area: One humanoid creature of 4 HD or less
Description: A single humanoid creature with 4 HD or less loses its next action.

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Lullaby(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: Concentration + 1 round/level (D)
SV Will negates Area: Living creatures within a 10-ft.-radius burst

Mage Hand(Transmutation)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Concentration
SV None Area: One nonmagical, unattended object weighing up to 5 lb.

Summon Instrument(Conjuration)[Summoning ] X 1
V,S rng: 0ft Dur: 1 min./level (D)
SV None Area: One summoned handheld musical instrument

Level 1 (5) DC 16
Disguise Self(Illusion)[Glamer ] X 1
V,S rng: Personal Dur: 10 min./level (D)
SV N/A Area: You
Description: get a +10 bonus on the Disguise check.

Grease(Abjuration)[Creation ] X 1
V,S,M (Ol) rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV See text Area: One object or a 10-ft. square

Hypnotism(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 2d4 rounds (D)
SV Will negates Area: Several living creatures, no two of which may be more than 30 ft. apart
Description: Fascinates 2d4 HD of creatures.

Mages Hideous Laughter(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level
SV Will negates Area: One creature; see text

Ventriloquism(Illusion)[Figment ] X 1
V,F rng: Close 25ft + 5ft/2 levels Dur: 1 min./level (D)
SV Will disbelief (if interacted with) Area: Intelligible sound, usually speech

Level 2 (4) DC 17
Calm Emotions(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Concentration, up to 1 round/level (D)
SV Will negates Area: Creatures in a 20-ft.-radius spread
Description: Calms creatures, negating emotion effects.

Cats Grace(Transmutation)[ ] X 1
V,S,M rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: The spell grants a +4 enhancement bonus to Dexterity

Eagles Splendor(Transmutation)[ ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: Subject gains +4 to Cha for 1 min./leve

Scare(Necromancy)[Fear Mind-Affecting ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: 1 round/level or 1 round; see text for ’cause fear’
SV Will partial Area: One living creature/three levels, no two of which can be more than 30 ft. apart
Description: Frightens creatures of less than 6 HD.

Level 3 (2) DC 18
Confusion(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV Will negates Area: All creatures in a 15-ft. radius burst
Description: Subjects behave oddly for 1 round/level.

Cure Serious Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 3d8 damage + 1/level (max +15).

STATISTICS

Str 10, Dex 14, Con 12, Int 16, Wis 9, Chr 16 + 4 = 20
Base Attack 5 CMB 5; CMD 17
Feats
Armour Prof Light,
Combat Casting: +4 Concentration checks for Defensive casting,
Extra Performance: Use Bardic performance 6 additional round /day,
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Weapon Finesse: Use DEX mod instead of STR mod for melee attack to hit,
Weapon Focus: +1 to attack rolls
Skills Acrobatics 12, Appraise 3, Bluff 13, Climb 0, Diplomacy 15, Disguise 12, Escape Artist 8, Intimidate 5, Know History 9, Know Local 9, Know Nobility 9, Linguistics 8, Perception 9, Perform (Song) 15, Sense Motive 6, Sleight of Hand 9, Spellcraft 10, Stealth 12, Use Magic Device 5
Languages Common

ECOLOGY

Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard

SPECIAL ABILITIES

Bardic Performance 2 times level + 2 + CHA bonus times a day
Countersong May use bards perform for save vs sound
Disappearing Act -1(Su) Can use performance to divert attention from an ally. All creatures within 30 feet that fail a Will save (DC 10 + 1/2 the bards level + the bards Cha modifier) treat creature chosen by the bard as if it were invisible. No of creatures effected = 2
Disappearing Act -2(Su) If the targets take any action that would cause them to become visible, they become visible to everyone. The bard cannot use this ability on himself. This ability is a mind-affecting effect that requires visual components.
Distraction within 30ft can save vs an illusion(figment) or illusion(pattern) with bards perform roll
Gladhanding A street performer earns double the normal amount of money from Perform checks. As a standard action, he may use a Bluff check in place of a Diplomacy check to improve a creatures attitude for 1 minute, after which its attitude becomes one step worse than originally.
Harmless Performer -1 (Su) Can use performance to appear meek and unworthy of being attacked. While using this performance, whenever an enemy targets the street performer, the enemy must succeed at a Will save (DC 10 + 1/2 the bard level + the bard Cha bonus) or be unable to attack the bard this round, as per sanctuary. The enemy loses the attack that targeted the bard, but may spend additional attacks targeting other creatures.
Harmless Performer -2 (Su) If the opponent was targeting the street performer with a spell, it must succeed at a concentration check at the same DC or lose the spell. If this check succeeds, it may target another creature with the spell instead. This mind-affecting ability requires audible or visual components.
Lore Master Can take a 10 on Knowledge check. Take a 20 times per day = 1
Streetwise A street performer gains a bonus equal to half his level on Bluff, Disguise, Knowledge (local), and Sleight of Hand checks, Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information (minimum +1).
Versatile Performance Can use Perform skill instead of associated skill no = 2
Well Versed +4 save vs bardic perform, sonic, language dependent effects
Buffing spells pre-cast:
Eagles Splendor caster level 7

MAGIC ITEMS (max value 4650)

Cloak of resistance (+2) +2 saves (4000gp)
Potion of Cure light wounds – (50gp)
Potion of Cure light wounds – (50gp)
Potion of Jump – (50gp)
Masterwork Rapier (300gp)

Total Value = 4450

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