NPC 55
Roland “The Rat” “The Special Squad” (Human Rogue/Wizard D&D 3.5 CR 10)
Roland is small for a human just over 5ft. Being a bit shy, he doesn’t like being the center of attention preferring to listen quietly in the shadows. He has a habit of winkling his nose when he is thinking about something or under stress, making his face quite rat like, hence his nick name “The Rat”.
Roland is the Scout/trap/locks expert for “The Special Squad”, a group of mages working for the wizards guild. He does not carry any offensive spells only those of utility and defensive nature.
In a combat Roland will use his fly, blink, and protection from arrows spells, then try to get surprise attacks by hiding in tree tops or on roofs and firing down with his bow.
Name Roland “The Rat”
Human CR 10
XP 9600
Any Medium Humanoid
Rogue level 7 (skill points 120) Thief
Wizard level 6 (skill points 36) Knowledge
(School Universal Prohibited , )
Init +6; Senses ; Listen +9; Spot +3
AC 26, Touch 18, flat footed 20 (+2 No Armour, +4 Shield, none)
(+6 Dex, +6 armor, +4 shield)
hp 65 (0d8+7d6+6d4+26);
Fort +9, Ref +17, Will +10
Speed 60
Melee
Single Attack(+1/+1) Rapier +17 (1d6+2/18-20)
or (+1/+1) Shortbow ,Composite +18 (1d6+2 X3)
Full Attack
(+1/+1) Rapier +17/17/11 (1d6+2/18-20)
or (+1/+1) Shortbow ,Composite +18/18/12 (1d6+2 X3) range 70
Space 5ft.; Reach 5ft.
Special Attacks
Sneak Attack Sneak attack at an extra (D6) 4
Spells Known:
Wizard Spells
Level 0 (4) DC 13
Arcane Mark(Universal)[ ] X 1
V,S rng: 0ft Dur: Permanent
SV None Area: One personal rune or mark, all of which must fit within 1 sq.ft.
Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject
Detect Poison(Divination)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One creature, one object, or a 5-ft. cube
Description: Detects poison in one creature or object.
Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched
Description: Object shines like a torch.
Mage Hand(Transmutation)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Concentration
SV None Area: One nonmagical, unattended object weighing up to 5 lb.
Level 1 (4) DC 14
Comprehend Languages(Divination)[ ] X 1
V,S,M/DF rng: Personal Dur: 10 min./level
SV N/A Area: You
Description: You understand all spoken and written languages.
Expeditious Retreat(Transmutation)[ ] X 1
V,S rng: Personal Dur: 1 min./level (D)
SV No Area: you
Description: This spell increases your base land speed by 30 feet.
Mage Armor(Conjuration)[Creation Force ] X 1
V,S,F rng: Touch Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched
Description: Gives subject +4 armor bonus.
Shield(Abjuration)[Force ] X 1
V,S rng: Personal Dur: 1 min./level (D)
SV N/A Area: You
Level 2 (4) DC 15
Cats Grace(Transmutation)[ ] X 1
V,S,M rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: CT 1 sa, touch 1 min/level
Invisibility(Illusion)[Glamer ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) or Will negates (harmless, object) Area: You or a creature or object weighing no more than 100 lb./level
Description: Subject is invisible for 1 min./level or until it attacks.
Knock(Transmutation)[ ] X 1
V (Ma) rng: Medium 100ft + 10ft / level Dur: Instantaneous; see text
SV None Area: One door, box, or chest with an area of up to 10 sq. ft./level
Description: Opens stuck, barred, locked, held, or arcane locked doors
Protection from Arrows(Abjuration)[ ] X 1
V,S,F rng: Touch Dur: 1 hour/level or until discharged
SV Will negates (harmless) Area: Creature touched
Level 3 (3) DC 16
Blink(Transmutation)[ ] X 1
V,S rng: Personal Dur: 1 round/level (D)
SV N/A Area: You
Dispel Magic(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Description: Cancels one magical spell or effect.
Fly(Transmutation)[ ] X 1
V,S,F/DF rng: Touch Dur: 1 minute/level
SV Will negates (harmless) Area: Creature touched
Description: Subject flies at speed of 60 ft.
Str 10, Dex 18 + 4 = 22, Con 12 + 2 = 14, Int 16, Wis 10, Chr 12
Base Attack 8 Grapple 8
Feats
Brew Potion,
Acrobat: +2 Jump & Tumble,
Armour Prof Light,
Combat Casting: +4 Concentration checks for Defensive casting,
Nimble Fingers: +2 Disable Device +2 Open locks,
Simple Weapon Proficiency,
Stealthy: +2 Hide +2 Move Silently,
Weapon Finesse: Use Dex instead of Str for melee attack to hit,
Weapon Focus(Ranged): +1 attack rolls
Skills Appraise 4, Climb 9, Concentration 23, Decipher Script 7, Disable Device 22, Gather Information 2, Hide 25, Jump 5, Know Arcana 6, Know Arch & Eng 6, Know Dungeon 6, Know History 5, Know Local 5, Know Nature 5, Know Nobility 5, Know Religion 5, Know the Planes 5, Listen 9, Move Silently 25, Open Lock 25, Search 20, Sleight of Hand 7, Spot 3, Tumble 25, Use Magic Device 3, Use Rope 15
Languages Common
Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard
Evasion Reflex save no damage instead of 1/2
Scribe Scroll
Summon Familiar
Trap Sense Reflex save and AC when dealing with traps bonus 2
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed
Buffing spells pre-cast:
Prayer caster level 7
Cats Grace caster level 7
Mage Armor caster level 7
Shield caster level 7
Haste caster level 7
Amulet of health (+2) +2 con (4000gp)
Cloak of resistance (+2) +2 saves (4000gp)
Bag of holding (Type I) 250 lbs (2500gp)
Potion of Cure moderate wounds – (300gp)
Potion of Neutralize poison – (750gp)
Ring of Protection (+1) +1AC (2000gp)
+1 Rapier (2000gp)
+1 Shortbow ,Composite (2000gp)
Total Value = 17550