Wererat infestation
An adventure for 6-8th level characters.
Borrin Dautram is a defence attorney for the local town, he is also a wererat. He has built an underground network of thieves, spies, and enforcers. With his job he has good contacts with many types of rogue and other criminals.
At present he has 20 wererats working for him. 10 1st level rogues 5 2nd level rogues and 5 1st level warriors. He also has a butler Charlie. Who is 4th Fighter/2nd Rogue wererat
Borrin uses the sewer network to travel and meet his men. He has a secret entrance to the sewers in his home.
His next step is to infiltrate the elite of town, he plans to kidnap members of the society and ransom them back. While kidnapped he will infect them with lycanthropy. The kidnaps will always occur 3-4 days before the full moon. The kidnapped are then taken to a secret room in the sewers (underneath Boris’ house) where they are locked up and infected. If the ransom was paid they are released a few days after the full moon. If no ransom was paid they are kept for another month so they realise the truth about their lycanthropy infection, and then, if they agree to be part of the conspiracy, they are let go. If they don’t agree they are killed and left in the streets. Born uses his sense motive skill to determine if they are telling the truth.
A kidnap gang consists of Borrin (in disguise), Charlie and 3 other wererats
Ransom demands must be paid in gems and placed in inflated pigs bladders; they are to be dropped in the sewers during the next rainy day. The wererats will easily be able to find these packages in the flooded sewer and the speed of the sewer will stop them being easily followed. The water will also remove any trace of tracks.
Adventure hooks
Tharack a local shop owner has been kidnapped. Reward of 500pg for rescue.
A local farm has been very quiet the last few days the animals unfed and cows un- milked. Investigation will reveal all the family dead, many bite marks. One person is missing, the eldest son. He has recently been infected by Borrin and could not control his urge and went on a killing frenzy. Investigation (DC 15 gather information or local knowledge) will reveal he has been in trouble lately with suspected cattle rustling, he managed to get off it though (lack of evidence), papers at the farm show Borrin was his defence attorney.
Borrins Items
1200gp
+2 amulet of natural armour
+2 Rapier
Silver dagger
+1 Crossbow, light
Ring of Chameleon
Ring of mind shielding
Potion of CMW *2
Charlie Items
200gp
+1 ring of protection
+1 silver short sword
Name: Borrin Dautrum
Wererat, Human form (Medium Humanoid)
Rogue level 6 (skill points 66) Bluffer
Expert level 3 (skill points 27) Lawyer
Hit die: 1d8+6d6+3d6(36hp)
Init: 1
Speed: 30
AC: 18 +2 amulet natural armour, Leather
AC flat footed :17
AC Touch: 13
Base Attack/Grapple: 7/8
Attack: +10 (+2/+2) Rapier 1d6+3
or +9 (+1/+1) Crossbow, light 1d8+1
Full attack: +10/5 (+2/+2) Rapier 1d6+3
or +9 (+1/+1) Crossbow, light 1d8+1(range 80)
Space/Reach: 5/5
Special Attacks: Disease Filth fever DC12 1d3 days 1d3 dex 1d3 con, Other Curse of Lycanthropy DC15,
Sneak attack Sneak attack at an extra (D6) 3
Special Qualities: Change shape Gain Rat, Damage reduction 10 silver, Low-light Vision , Other Rat empathy, Scent ,
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 2
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed
Saves: Fort +5, Ref +7, Will +6
Abilities: Str 12, Dex 13, Con 11, Int 17, Wis 9, Chr 14
Skills: Bluff 17, Climb 2, Decipher Script 6, Diplomacy 19, Disguise 8(+10) = 18, Forgery 3, Gather Information 2, Handle Animal 2, Heal -1, Hide 6 (+10) = 16, Intimidate 19, Know history 3, Listen 4, Move Silently 6, Perform Oratory 12, Sense Motive 11, Spot 1, Swim 3, Tumble 14,
Feats: Armour prof light, Combat Expertise, Improved Feint, Iron Will, Negotiator, Persuasive, Simple Weapon Proficiency, Weapon Finesse,
CR: 9.5
Spells:
Name: Borrin
Wererat, Dire rat (Small Humanoid)
Rogue level 6 (skill points 66) Bluffer
Expert level 3 (skill points 27) Lawyer
Hit die: 1d8+6d6+3d6+10(46hp)
Init: 4
Speed: 40,fly 0,swim 0,climb 20,burrow 0
AC: 18 + No Armour + Shield, none
AC flat footed :14
AC Touch: 15
Base Attack/Grapple: 7/4
Attack: +12 Bite 1d4+1
Full attack: +12 Bite 1d4+1
Space/Reach: 5/5
Special Attacks: Disease Filth fever DC12 1d3 days 1d3 dex 1d3 con, Other Curse of Lycanthropy DC15,
Sneak attack Sneak attack at an extra (D6) 3
Special Qualities: Change shape Gain Rat, Damage reduction 10 silver, Low-light Vision , Other Rat empathy, Scent ,
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 2
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed
Saves: Fort +6, Ref +10, Will +6
Abilities: Str 12, Dex 19, Con 13, Int 17, Wis 9, Chr 14
Skills: Bluff 17, Climb 12, Decipher Script 6, Diplomacy 19, Disguise 8, Forgery 3, Gather Information 2, Handle Animal 2, Heal -1, Hide 12, Intimidate 19, Know history 3, Listen 3, Move Silently 8, Perform Oratory 12, Sense Motive 11, Spot 1, Swim 12, Tumble 17,
Feats: Armour prof light, Combat Expertise, Improved Feint, Iron Will, Negotiator, Persuasive, Simple Weapon Proficiency, Weapon Finesse,
CR: 9.5
Spells:
Name: Borrin
Wererat, Hybrid (Medium Humanoid)
Rogue level 6 (skill points 66) Bluffer
Expert level 3 (skill points 27) Lawyer
Hit die: 1d8+6d6+3d6+10(46hp)
Init: 4
Speed: 30
AC: 21 +2 amulet of natural armour
AC flat footed :17
AC Touch: 14
Base Attack/Grapple: 7/8
Attack: +13 (+2/+2) Rapier 1d6+3
or +12 (+1/+1) Crossbow, light 1d8+1
Full attack: +13/8 (+2/+2) Rapier 1d6+3
or +12 (+1/+1) Crossbow, light 1d8+1(range 80)
Space/Reach: 5/5
Special Attacks: Disease Filth fever DC12 1d3 days 1d3 dex 1d3 con, Other Curse of Lycanthropy DC15,
Sneak attack Sneak attack at an extra (D6) 3
Special Qualities: Change shape Gain Rat, Damage reduction 10 silver, Low-light Vision , Other Rat empathy, Scent ,
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 2
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed
Saves: Fort +6, Ref +10, Will +6
Abilities: Str 12, Dex 19, Con 13, Int 17, Wis 9, Chr 14
Skills: Bluff 17, Climb 1, Decipher Script 6, Diplomacy 19, Disguise 8, Forgery 3, Gather Information 2, Handle Animal 2, Heal -1, Hide 10, Intimidate 19, Know history 3, Listen 4, Move Silently 9, Perform Oratory 12, Sense Motive 11, Spot 1, Swim 12, Tumble 17,
Feats: Armour prof light, Combat Expertise, Improved Feint, Iron Will, Negotiator, Persuasive, Simple Weapon Proficiency, Weapon Finesse,
CR: 9.5
Spells:
Butler
Name: Charlie
Wererat, Human form (Medium Humanoid)
Rogue level 2 (skill points 18) Acrobat
Fighter level 4 (skill points 12) Fighter/Thief
Hit die: 1d8+2d6+4d10+7(41hp)
Init: 3
Speed: 30
AC: 19 +1 Leather + Shield, none
AC flat footed :16
AC Touch: 13
Base Attack/Grapple: 6/8
Attack: +11 (+1/+1) Sword, short 1d6+5
or +9 Crossbow, light 1d8
Full attack: +9/4 (+1/+1) Sword, short 1d6+5
+8 Sword, short 1d6+3
or +9 Crossbow, light 1d8(range 80)
Space/Reach: 5/5
Special Attacks: Disease Filth fever DC12 1d3 days 1d3 dex 1d3 con, Other Curse of Lycanthropy DC15,
Sneak attack Sneak attack at an extra (D6) 1
Special Qualities: Change shape Gain Rat, Damage reduction 10 silver, Low-light Vision , Other Rat empathy, Scent ,
Evasion Reflex save no damage instead of 1/2
Trapfinding Can find magical traps
Saves: Fort +7, Ref +7, Will +3
Abilities: Str 14, Dex 16, Con 13, Int 12, Wis 11, Chr 9
Skills: Balance 9, Climb 8, Disable Device 1, Escape Artist 5, Handle Animal -1, Heal 0, Hide 5, Intimidate 5, Jump 10, Listen 1, Open Lock 4, Ride 3, Search 1, Sleight of Hand 3, Spot 0, Swim 6, Tumble 10, Use Rope 4,
Feats: Blind-fight, Weapon Focus, Weapon Specialization, Acrobat, Agile, Armour prof heavy, Armour prof light, Armour prof medium, Iron Will, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Two-Weapon Fighting, Weapon Finesse,
CR: 7
Spells:
Name: Charlie
Wererat, Dire rat (Small Humanoid)
Rogue level 2 (skill points 18) Acrobat
Fighter level 4 (skill points 12) Fighter/Thief
Hit die: 1d8+2d6+4d10+14(48hp)
Init: 6
Speed: 40,fly 0,swim 0,climb 20,burrow 0
AC: 20 + No Armour + Shield, none
AC flat footed :14
AC Touch: 17
Base Attack/Grapple: 6/4
Attack: +13 Bite 1d4+2
Full attack: +13 Bite 1d4+2
Space/Reach: 5/5
Special Attacks: Disease Filth fever DC12 1d3 days 1d3 dex 1d3 con, Other Curse of Lycanthropy DC15,
Sneak attack Sneak attack at an extra (D6) 1
Special Qualities: Change shape Gain Rat, Damage reduction 10 silver, Low-light Vision , Other Rat empathy, Scent ,
Evasion Reflex save no damage instead of 1/2
Trapfinding Can find magical traps
Saves: Fort +8, Ref +10, Will +3
Abilities: Str 14, Dex 22, Con 15, Int 12, Wis 11, Chr 9
Skills: Balance 13, Climb 13, Disable Device 1, Escape Artist 8, Handle Animal -1, Heal 0, Hide 11, Intimidate 7, Jump 11, Listen 2, Open Lock 6, Ride 6, Search 1, Sleight of Hand 6, Spot 1, Swim 13, Tumble 14, Use Rope 6,
Feats: Blind-fight, Two-Weapon Fighting, Acrobat, Agile, Armour prof heavy, Armour prof light, Armour prof medium, Iron Will, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Finesse,
CR: 7
Spells:
Name: Charlie
Wererat, Hybrid (Medium Humanoid)
Rogue level 2 (skill points 18) Acrobat
Fighter level 4 (skill points 12) Fighter/Thief
Hit die: 1d8+2d6+4d10+14(48hp)
Init: 6
Speed: 30
AC: 20 (+1 ring of protection) No Armour + Shield, none
AC flat footed :14
AC Touch: 16
Base Attack/Grapple: 6/8
Attack: +14 (+1/+1) Sword, short 1d6+5
or +12 Crossbow, light 1d8
Full attack: +12/7 (+1/+1) Sword, short 1d6+5
+11 Sword, short 1d6+3
or +12 Crossbow, light 1d8(range 80)
Space/Reach: 5/5
Special Attacks: Disease Filth fever DC12 1d3 days 1d3 dex 1d3 con, Other Curse of Lycanthropy DC15,
Sneak attack Sneak attack at an extra (D6) 1
Special Qualities: Change shape Gain Rat, Damage reduction 10 silver, Low-light Vision , Other Rat empathy, Scent ,
Evasion Reflex save no damage instead of 1/2
Trapfinding Can find magical traps
Saves: Fort +8, Ref +10, Will +3
Abilities: Str 14, Dex 22, Con 15, Int 12, Wis 11, Chr 9
Skills: Balance 12, Climb 8, Disable Device 1, Escape Artist 8, Handle Animal -1, Heal 0, Hide 8, Intimidate 5, Jump 7, Listen 2, Open Lock 7, Ride 6, Search 1, Sleight of Hand 6, Spot 2, Swim 13, Tumble 11, Use Rope 7,
Feats: Blind-fight, Weapon Focus, Weapon Specialization, Ability Focus, Agile, Armour prof heavy, Armour prof light, Armour prof medium, Iron Will, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Two-Weapon Fighting, Weapon Finesse,
CR: 7
Spells:
1st level rogues in Hybrid form
Name:
Wererat, Hybrid (Medium Humanoid)
Rogue level 1 (skill points 9) Thief
Hit die: 1d8+1d6(8hp)
Init: 4
Speed: 30
AC: 17 + No Armour + Shield, none
AC flat footed :13
AC Touch: 14
Base Attack/Grapple: 1/1
Attack: +5 Rapier 1d6
or +5 Crossbow, light 1d8
Full attack: +5 Rapier 1d6
or +5 Crossbow, light 1d8(range 80)
Space/Reach: 5/5
Special Attacks: Disease Filth fever DC12 1d3 days 1d3 dex 1d3 con, Other Curse of Lycanthropy DC15,
Sneak attack Sneak attack at an extra (D6) 1
Special Qualities: Change shape Gain Rat, Damage reduction 10 silver, Low-light Vision , Other Rat empathy, Scent ,
Trapfinding Can find magical traps
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 10, Dex 19, Con 11, Int 12, Wis 8, Chr 11
Skills: Appraise 1, Climb 1, Disable Device 3, Gather Information 0, Handle Animal 0, Hide 8, Listen 0, Move Silently 8, Open Lock 6, Spot -1, Swim 11, Tumble 5, Use Magic Device 0, Use Rope 4,
Feats: Armour prof light, Iron Will, Simple Weapon Proficiency, Stealthy, Weapon Finesse,
CR: 2
Spells:
2nd level rogues in hybrid form
Name:
Wererat, Hybrid (Medium Humanoid)
Rogue level 2 (skill points 18) Thief
Hit die: 1d8+2d6(12hp)
Init: 4
Speed: 30
AC: 17 + No Armour + Shield, none
AC flat footed :13
AC Touch: 14
Base Attack/Grapple: 2/2
Attack: +6 Rapier 1d6
or +6 Crossbow, light 1d8
Full attack: +6 Rapier 1d6
or +6 Crossbow, light 1d8(range 80)
Space/Reach: 5/5
Special Attacks: Disease Filth fever DC12 1d3 days 1d3 dex 1d3 con, Other Curse of Lycanthropy DC15,
Sneak attack Sneak attack at an extra (D6) 1
Special Qualities: Change shape Gain Rat, Damage reduction 10 silver, Low-light Vision , Other Rat empathy, Scent ,
Evasion Reflex save no damage instead of 1/2
Trapfinding Can find magical traps
Saves: Fort +2, Ref +7, Will +1
Abilities: Str 10, Dex 19, Con 11, Int 12, Wis 8, Chr 11
Skills: Appraise 1, Climb 2, Disable Device 5, Gather Information 0, Handle Animal 0, Hide 9, Listen 0, Move Silently 9, Open Lock 7, Spot -1, Swim 11, Tumble 7, Use Magic Device 0, Use Rope 5,
Feats: Armour prof light, Iron Will, Simple Weapon Proficiency, Stealthy, Weapon Finesse,
CR: 3
Spells:
1st level warrior in hybrid form
Name:
Wererat, Hybrid (Medium Humanoid)
Warrior level 1 (skill points 2) Light foot soldier
Hit die: 1d8+1d8(9hp)
Init: 4
Speed: 30
AC: 17 + No Armour + Shield, none
AC flat footed :13
AC Touch: 14
Base Attack/Grapple: 2/3
Attack: +7 Rapier 1d6+1
or +6 Crossbow, light 1d8
Full attack: +7 Rapier 1d6+1
or +6 Crossbow, light 1d8(range 80)
Space/Reach: 5/5
Special Attacks: Disease Filth fever DC12 1d3 days 1d3 dex 1d3 con, Other Curse of Lycanthropy DC15,
Special Qualities: Change shape Gain Rat, Damage reduction 10 silver, Low-light Vision , Other Rat empathy, Scent ,
Saves: Fort +4, Ref +4, Will +2
Abilities: Str 12, Dex 19, Con 11, Int 11, Wis 10, Chr 8
Skills: Climb 2, Handle Animal -1, Hide 6, Intimidate -1, Jump 2, Listen 0, Move Silently 4, Search 0, Spot 0, Swim 12,
Feats: Armour prof heavy, Armour prof light, Armour prof medium, Iron Will, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Finesse, Weapon Focus,
CR: 2