Goblin Patrol
This raiding party consists of a hobgoblin leader (Gralog) on a large Worg (Raver), a goblin scout (Wisk) and four goblin riders on worgs.
Name: Gralog
Hobgoblin (Medium Humanoid)
Fighter level 6 (skill points 27) Knight
Hit die: 0d8+6d10+18(51hp)
Init: 2
Speed: 20
AC: 22 +2 Breastplate +1 Shield, heavy wooden
AC flat footed :19
AC Touch: 12
Base Attack/Grapple: 6/8
Attack: +9 Lance 1d8+4
or +9 (+1/+1) Shortbow ,Composite 1d6+3
Full attack: +9/4 Lance 1d8+4
or +9/4 (+1/+1) Shortbow ,Composite 1d6+3(range 70)
Space/Reach: 5/5
Special Attacks:
Special Qualities: Darkvision 60,
Saves: Fort +8, Ref +4, Will +1
Abilities: Str 14, Dex 14, Con 16, Int 12, Wis 8, Chr 10
Skills: Climb -2, Handle Animal 8, Intimidate 7, Jump -2, Listen 1, Move Silently 2, Ride 11, Spot 0.5, Swim -6,
Feats: Blind-fight, Mounted Archery, Mounted Combat, Weapon Focus, Armour prof heavy, Armour prof light, Armour prof medium, Martial Weap Prof, Ride-by Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Tower Shield Proficiency, Weapon Specialization,
Items: +2 Breastplate, +1 Composite (+2 str) shortbow, +1 Shield, heavy wooden
Name: Raver (A large worg, Gralogs mount)
Worg (Large Magical beast)
level 0 (skill points )
Hit die: 6d10+12(45hp)
Init: 2
Speed: 50
AC: 16 + Leather + Shield, none
AC flat footed :14
AC Touch: 11
Base Attack/Grapple: 6/13
Attack: +8 Bite 2d6+3
Full attack: +8 Bite 2d6+3
Space/Reach: 5/5
Special Attacks: Trip ,
Special Qualities: Darkvision 60, Low-light Vision , Scent +4 to survival if tracking by scent,
Saves: Fort +7, Ref +7, Will +4
Abitities: Str 17, Dex 15, Con 15, Int 6, Wis 14, Chr 10
Skills: Hide 0, Listen 6, Move Silently 6, Spot 6, Survival 4,
Feats: Alertness, Improved Natural Attack, Track,
Spells:
Items Leather horse armour
Name: Wisk
Goblin (Small Humanoid)
Rogue level 5 (skill points 80) Thief
Warrior level 1 (skill points 4) Horse Rider
Hit die: 0d8+5d6+1d8+6(28hp)
Init: 3
Speed: 30
AC: 18 +1 Studded Leather + Shield, none
AC flat footed :15
AC Touch: 14
Base Attack/Grapple: 4/-1
Attack: +4 Mace, light 1d4+-1
or +9 Shortbow 1d4+1
Full attack: +4 Mace, light 1d4+-1
or +9 Shortbow 1d4+1(range 70)
Space/Reach: 5/5
Special Attacks:
Sneak attack Sneak attack at an extra (D6) 3
Special Qualities: Darkvision 60,
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 1
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed
Saves: Fort +4, Ref +7, Will +1
Abilities: Str 9, Dex 16, Con 12, Int 14, Wis 10, Chr 8
Skills: Appraise 2, Climb 6, Disable Device 11, Gather Information 8, Handle Animal 2, Hide 16, Intimidate -1, Jump 1, Listen 7, Move Silently 12, Open Lock 12, Ride 7, Spot 0, Swim -1, Tumble 12, Use Magic Device 8, Use Rope 10,
Feats: Armour prof heavy, Armour prof light, Armour prof medium, Martial Weap Prof, Mounted Archery, Mounted Combat, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency,
Spells:
Items +1 Leather armour
Also 5 normal worgs and 4 goblin wariors
Worg (Medium Magical beast)
level 0 (skill points )
Hit die: 4d10+8(30hp)
Init: 2
Speed: 50
AC: 16 + Leather + Shield, none
AC flat footed :14
AC Touch: 12
Base Attack/Grapple: 4/7
Attack: +7 Bite 1d6+3
Full attack: +7 Bite 1d6+3
Space/Reach: 5/5
Special Attacks: Trip ,
Special Qualities: Darkvision 60, Low-light Vision , Scent +4 to survival if tracking by scent,
Saves: Fort +6, Ref +6, Will +3
Abilities: Str 17, Dex 15, Con 15, Int 6, Wis 14, Chr 10
Skills: Hide 4, Listen 6, Move Silently 6, Spot 6, Survival 2,
Feats: Alertness, Track,
Spells:
Goblin warriors
Goblin (Small Humanoid)
Warrior level 3 (skill points 12) Horse Rider
Hit die: 0d8+3d8(14hp)
Init: 1
Speed: 30
AC: 15 + Studded Leather + Shield, none
AC flat footed :14
AC Touch: 12
Base Attack/Grapple: 3/-2
Attack: +3 Lance 1d6+-1
or +5 Shortbow 1d4
Full attack: +3 Lance 1d6+-1
or +5 Shortbow 1d4(range 70)
Space/Reach: 5/5
Special Attacks:
Special Qualities: Darkvision 60,
Saves: Fort +3, Ref +2, Will +1
Abilities: Str 9, Dex 13, Con 11, Int 11, Wis 11, Chr 9
Skills: Climb -2, Handle Animal 5, Hide 4, Intimidate 0, Jump -2, Listen 0.5, Move Silently 4, Ride 9, Spot 0.5, Swim -2,
Feats: Armour prof heavy, Armour prof light, Armour prof medium, Martial Weap Prof, Mounted Archery, Mounted Combat, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency,
Spells:
Warrior