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NPC 9

Slosh, Lizardfolk (CR 7 D&D 3.5)

Slosh makes his living escorting groups through the swamps, he will join adventuring parties if the price is right. Slosh has been known to slip away with a bit more than his allocated treasure if the opportunity arises, especially if  he has not been treated well by the group.

Name Slosh
Lizardfolk CR 7
XP 3200
Neutral Medium Humanoid
Rogue level 4 (skill points 36) Scout
Fighter level 4 (skill points 12) Fighter/Thief
Init +3; Senses

DEFENSE

AC 19, Touch 14, flat footed 16 (+1 No Armour, +0 Shield, none)
(+3 Dex, +5 Natural, +1 armor)
hp 65 (2d8+4d6+4d10+20);
Fort +7, Ref +11, Will +1

OFFENSE

Speed 30
Melee
Single Attack(+1/+1) Ranseur +14 (2d4+9/19-20 X3)
or Javelin +11 (1d6+4)
Full Attack
(+1/+1) Ranseur +14/9 (2d4+9/19-20 X3)
Bite +11 (1d4+2)
or Javelin +11/6 (1d6+4) range 30
Space 5ft.; Reach 5ft.
Special Attacks
Sneak attack Sneak attack at an extra (D6) 2

STATISTICS

Str 16 + 2 = 18, Dex 16, Con 14, Int 12, Wis 9, Chr 8
Base Attack 8 Grapple 12
Feats
Cleave: Get extra attack if kill monster,
Power Attack: Subtract from to hit add to damage,
Weapon Focus: +1 to attack rolls,
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Improved Critical: Doubles critical chance of weapon,
Martial Weap Prof,
Multiattack: Secondary Attacks are at -2 instead of -5,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Specialization: +2 to damage rolls
Skills Balance 12, Climb 9, Disable Device 5, Disguise -1, Escape Artist 3, Heal -1, Hide 11, Intimidate 4, Jump 12, Listen 2, Move Silently 10, Open Lock 3, Ride 3, Search 13, Spot -1, Swim 12, Tumble 12, Use Magic Device -1, Use Rope 3
Languages Draconic

ECOLOGY

Environment Temperate marshes
Organization Gang 2-3, Tribe 30-60, Band 6-10
Treasure Coins x 0.5, Goods x 0.5, Items x 0.5

SPECIAL ABILITIES

Other Hold breath 4 X con
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 1
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed

MAGIC ITEMS (max value 7200)

Goggles of minute seeing (+5) +5 Search (1250gp)
Gauntlets of ogre power (+2) +2 STR (4000gp)
Silver sheen – (250gp)
Silver sheen – (250gp)
Ring of Protection (+1) +1AC (2000gp)
+1 Ranseur (2000gp)

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