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NPC 6

Gharis the Pretty, Ogre Mage (Pathfinder CR15)

Gharis does look good and he knows it,  he will always be wearing flashy  jewelry (2500gp), and likes to show off, but is also a bit of a coward. The leader of robber  band of ogres Gharis will normally command from the rear preferably flying as well.
His tactic is to cast fireball while invisible (or dispel magic if it looks as if the targets has buffed spells then fireball), and then start casting what ever is appropriate. When he becomes visible (after casting or hitting) he can not resist a flashy smile and maybe a wave, or a shake of jewelery, before he goes back invisible (as a quickened action).

If he has to get into combat he has been known to shout “Not the face” when being hit.

Name Gharis the Pretty
Ogre Mage CR 15
XP 51200
Lawful evil Large Outsider
Sorcerer level 7 (skill points 35) Sorcerer
(Aberrant )
Init +7; Senses Darkvision 60, Low-light Vision; Perception +10

DEFENSE

AC 25, Touch 13, flat footed 21 (+0 No Armour, +0 Shield, none)
(+3 Dex, +8 Natural, -1 size, +4 armour, +1 feats)
hp 195 (8d10+7d6+105+7+15);Regeneration 5 (fire or acid)
Fort +15, Ref +7, Will +15

OFFENSE

Speed 40, fly 60ft.
Melee
Single Attack(+2/+2) Greatsword +19 (3d6+12/19-20)
or Longbow ,Composite +13 (2d6+7 X3)
Full Attack
(+2/+2) Greatsword +19/14/9 (3d6+12/19-20)
or Longbow ,Composite +13/8/3 (2d6+7 X3) range 110
Space 5ft.; Reach 10ft.
Special Attacks
Change shape to creatures similar to their true form,
Spell-like Abilities At will darkness, invisibility,
Spell-like Abilities constant fly
Acidic Ray (Sp) Standard action 40ft range 1d6 + 1 /2 levels. Times/day 3 + CHR mod
Spell-like Abilities
Spell-like Abilities (CHR) 3rd DC(21) 1/day gaseous form, deeper slumber
Spell-like Abilities (CHR) 4th DC(22) 1/day charm monster
Spell-like Abilities (CHR) 5th DC(23) 1/day cone of cold
Spells Known:
Sorcerer Spells
Level 0 (4) DC 18
Acid Splash(Conjuration)[Creation Acid ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One missile of acid
Description: Orb deals 1d3 acid damage.

Dancing Lights(Evocation)[Light ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 minute (D)
SV None Area: Up to four lights, all within a 10-ft.-radius area

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Ghost Sound(Illusion)[Figment ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV Will disbelief (if interacted with) Area: N/A

Mage Hand(Transmutation)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Concentration
SV None Area: One nonmagical, unattended object weighing up to 5 lb.

Message(Transmutation)[Language-Dependent ] X 1
V,S,F rng: Medium 100ft + 10ft / level Dur: 10 min./level
SV None Area: One creature/level
Description: Whisper conversation at distance.

Prestidigitation(Universal)[ ] X 1
V,S rng: 10ft Dur: 1 hour
SV See text Area: See text

Level 1 (8) DC 19
Charm Person(Enchantment)[Charm Mind-Affecting ] X 1
V,S (Me) rng: Close 25ft + 5ft/2 levels Dur: 1 hour/level
SV Will negates Area: One humanoid creature
Description: Makes one person your friend.

Enlarge Person(Transmutation)[ ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 min./level (D)
SV Fortitude negates Area: One humanoid creature
Description: Humanoid creature doubles in size.

Mage Armor(Conjuration)[Creation Force ] X 1
V,S,F rng: Touch Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched
Description: Gives subject +4 armor bonus.

Magic Missile(Evocation)[Force ] X 1
V,S,M,D/F rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: Up to five creatures, no two of which can be more than 15 ft. apart

Protection from Good(Abjuration)[Evil ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) Area: Creature touched
Description: +2 to AC and saves, plus additional protection against selected alignment.

Shield(Abjuration)[Force ] X 1
V,S rng: Personal Dur: 1 min./level (D)
SV N/A Area: You

Level 2 (8) DC 20
Bulls Strength(Transmutation)[ ] X 1
V,S,M,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: +4 Strength

Mages Hideous Laughter(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level
SV Will negates Area: One creature; see text

Scorching Ray(Evocation)[Fire ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One or more rays

See Invisibility(Divination)[ ] X 1
V,S,M Vi rng: Personal Dur: 10 min./level (D)
SV N/A Area: You
Description: Reveals invisible creatures or objects.

Level 3 (5) DC 21
Dispel Magic(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Description: Cancels one magical spell or effect.

Fireball(Evocation)[Fire ] X 1
V,S,M rng: Long 400ft + 40ft / level Dur: Instantaneous
SV Reflex half Area: 20-ft.-radius spread

Tongues(Divination)[Mind-Affecting ] X 1
V,M/DF rng: Touch Dur: 10 min./level
SV Will negates (harmless) Area: Creature touched
Description: This spell grants the creature touched the ability to speak and understand the language of any intelligent creature

STATISTICS

Str 24, Dex 17, Con 25, Int 16, Wis 14, Chr 22 + 4 = 26
Base Attack 11 CMB 19; CMD 32
Feats
Combat casting: +4 Concentration checks for Defensive casting,
Combat Expertise: Can trade attack bonus for AC (max +5),
Combat Reflexes: Dex mod additional attacks of opportunity,
Dodge: add 1 to AC ,
Improved Initiative: +4 Initiative checks,
Improved Natural Armour: +1 Natural Armour,
Iron Will: +2 on will saves,
Martial Weap Prof,
Quicken Spell Like Ability: One ability to be quickened – Invisibility,
Simple Weapon Proficiency,
Toughness: +3 Hit points or +1 per hd
Skills Appraise 3, Bluff 23, Disguise 19, Fly 12, Intimidate 25, Know arcana 14, Perception 10, Sense Motive 13, Spellcraft 23, Use Magic Device 19
Languages Common, Giant

ECOLOGY

Environment Cold hills
Organization Patrol 1-3, Solitary, Pair
Treasure Standard x 2

SPECIAL ABILITIES

Bloodline Aberrant When cast a Polymorph subschool spell duration increases by 50%
Long limbs (Ex) Reach increases by 5ft at 3rd, 10ft at 11th, 15ft at 17th level

Buffing spells pre-cast:
Mage Armor caster level 7

MAGIC ITEMS (max value 34800)

Amulet of natural armour (+2) +2 Nat armour (8000gp)
Cloak of charisma (+4) +4 CHR (16000gp)
+2 Greatsword (8000gp)

Total Value = 32000

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