NPC 57
Beth Catswhisper “The Special Squad” (Elf Druid/Wizard D&D 3.5 CR 11 )
Beth is quite a pretty young elf, her blond hair is tied in pigtails, she has light blue eyes and she always seems to have a cheeky smile about her. However, Beth is quite shy around people, and has a bit of a stammer when talking to someone she doesn’t know well.
Beth is only really at home with her animal friends, they are a lot less complicated. As a young girl she would be seen talking to her pet cats more often than she would be seen talking to people, hence her name Catswhisper.
Beth’s parents paid for her to be trained up in the magical arts by apprenticing her to the Mages Guild. After her apprenticeship passed it was noted that Beth has a talent with animals and she was allowed to follow the druidic path while still being part of the Mages guild.
Her special talents are now put to use by the guild, she is the animal expert in the “Special Squad” a group of specialized wizards who take on difficult jobs for the guild.
Beth has a white tiger animal companion she’s named Arnie. Arnie will follow beth everywhere even sitting under her table when she is eating at an inn. Anyone trying to chat up Beth could well be in for a huge surprise, when she gets nervous she has a tenancy to make a very loud, tiger like ROAR, which Arnie immediately joins in with.
In a combat situation Beth will buff up and give a mage armor and magic Fang to Arnie. She will then transform herself into a Tiger and join the battle alongside her companion.
Name Beth Catswhisper
Elf CR 11
XP 12800
Neutral Medium Humanoid
Druid level 8 (skill points 66) Animal Handler
Wizard level 6 (skill points 24) Wizard
Init +4; Senses Low-light Vision; Listen +12; Spot +11.5
AC 27, Touch 16, flat footed 23 (+2 No Armour, +4 Shield, none)
(+4 Dex, +3 Natural, +6 armor, +4 shield)
hp 65 (0d8+8d8+6d4+14);
Fort +12, Ref +12, Will +18
Immunity to Sleep, Resistance to Enchantments +2
Speed 60
Melee
Single Attack(+1/+1) Sickle +15 (1d6+5)
or Longbow +15 (1d8+1 X3)
Full Attack
(+1/+1) Sickle +15/15/9 (1d6+5)
or Longbow +15/15/10 (1d8+1 X3) range 100
Space 5ft.; Reach 5ft.
Special Attacks
Spells Known:
Druid Spells
Level 0 (6) DC 14
Create Water(Conjuration)[Creation Water ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: Up to 2 gallons of water/level
Description: Creates 2 gallons/level of pure water.
Detect Poison(Divination)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One creature, one object, or a 5-ft. cube
Description: Detects poison in one creature or object.
Flare(Evocation)[Light ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Fortitude negates Area: Burst of light
Know Direction(Divination)[ ] X 1
V,S (Me) rng: Personal Dur: Instantaneous
SV N/A Area: You
Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched
Description: Object shines like a torch.
Mending(Transmutation)[ ] X 1
V,S rng: 10ft Dur: Instantaneous
SV Will negates (harmless, object) Area: One object of up to 1 lb.
Description: Makes minor repairs on an object.
Level 1 (5) DC 15
Charm Animal(Enchantment)[Charm Mind-Affecting ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 1 hour/level
SV Will negates Area: One animal
Entangle(Transmutation)[ ] X 1
V,S,DF rng: Long 400ft + 40ft / level Dur: 1 min./level (D)
SV Reflex partial; see text Area: Plants in a 40-ft.-radius spread
Faerie Fire(Evocation)[Light ] X 1
V,S,DF rng: Long 400ft + 40ft / level Dur: 1 min./level (D)
SV None Area: Creatures and objects within a 5-ft.-radius burst
Longstrider(Transmutation)[ ] X 1
V,S,M rng: Personal Dur: 1 hour/level (D)
SV N/A Area: You
Magic Fang(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Living creature touched
Level 2 (4) DC 16
Barkskin(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 10 min./level
SV None Area: Living creature touched
Bears Endurance(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Bulls Strength(Transmutation)[ ] X 1
V,S,M,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: +4 Strength
Burning Gaze(Evocation)[Fire ] X 1
V, S, M/DF rng: Personal Dur: 1 round/level
SV Fortitude negates (see text) Area: You
Description: Inflict 1d6 fire damage to creature by looking at it.
Level 3 (4) DC 17
Call Lightning(Evocation)[Electricity ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Reflex half Area: One or more 30-ft.-long vertical lines of lightning
Description: CT 1 round, 100ft +10ft/level 1bolt/level 1/min/level Reflex/half
Magic Fang, Greater(Transmutation)[ ] X 2
V,S,DF rng: Close 25ft + 5ft/2 levels Dur: 1 hour/level
SV Will negates (harmless) Area: Living creature touched
Protection from Energy(Abjuration)[ ] X 1
V,S,DF rng: Touch Dur: 10 min./level or until discharged
SV Fortitude negates (harmless) Area: Creature touched
Description: Absorb 12 points/level of damage from one kind of energy.
Level 4 (3) DC 18
Flame Stike(Evocation)[Fire ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV Reflex half Area: Cylinder
Description: Smites foes with divine fire (1d6/level damage)
Ice Storm(Evocation)[Cold ] X 1
V,S,M/DF rng: Long 400ft + 40ft / level Dur: 1 round
SV None Area: Cylinder )20-ft. radius, 40 ft. high)
Description: Hail deals 5d6 damage in cylinder 40 ft. across.
Summon Natures Ally IV(Conjuration)[Summoning ] X 1
V,S,DF rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV None Area: One or more creatures, no two of which can be more than 30 ft. apart
Wizard Spells
Level 0 (4) DC 12
Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject
Detect Poison(Divination)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One creature, one object, or a 5-ft. cube
Description: Detects poison in one creature or object.
Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched
Description: Object shines like a torch.
Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You
Description: Read scrolls and spellbooks.
Level 1 (4) DC 13
Mage Armor(Conjuration)[Creation Force ] X 2
V,S,F rng: Touch Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched
Description: Gives subject +4 armor bonus.
Magic Missile(Evocation)[Force ] X 1
V,S,M,D/F rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: Up to five creatures, no two of which can be more than 15 ft. apart
Shield(Abjuration)[Force ] X 1
V,S rng: Personal Dur: 1 min./level (D)
SV N/A Area: You
Level 2 (4) DC 14
Cats Grace(Transmutation)[ ] X 1
V,S,M rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: CT 1 sa, touch 1 min/level
Mirror Image(Illusion)[Figment ] X 1
V,S,M,D/F rng: Personal Dur: 1 min./level (D)
SV N/A Area: You
Scorching Ray(Evocation)[Fire ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One or more rays
Spider Climb(Transmutation)[ ] X 1
V,S,M,Ma rng: Touch Dur: 10 min./level
SV Will negates (harmless) Area: Creature touched
Level 3 (2) DC 15
Blink(Transmutation)[ ] X 1
V,S rng: Personal Dur: 1 round/level (D)
SV N/A Area: You
Haste(Transmutation)[ ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level
SV Fortitude negates (harmless) Area: One creature/level, no two of which can be more than 30 ft. apart
Description: Gain extra attack, +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves. +30ft move
Str 11 + 4 = 15, Dex 14 + 4 = 18, Con 8 + 4 = 12, Int 14, Wis 18, Chr 12
Base Attack 9 Grapple 11
Feats
Brew Potion,
Armour Prof Light,
Armour Prof Medium,
Combat Casting: +4 Concentration checks for Defensive casting,
Combat Reflexes: Dex mod additional attacks of opportunity,
Dodge: +1 AC against one opponent,
Multiattack: Secondary Attacks are at -2 instead of -5,
Natural Spell: Can cast spells in animal shape,
Shield Proficiency: Can use shields
Skills Concentration 18, Decipher Script 3, Diplomacy 2, Handle Animal 13, Heal 16, Hide 5, Know Arcana 15, Know Arch & Eng 3, Know Geography 3, Know History 3, Know Nature 15, Know Religion 3, Know the Planes 3, Listen 12, Ride 17, Search 5, Spellcraft 17, Spot 11.5, Survival 7, Swim 3, Use Rope 5
Languages Common, Elven, Sylvan
Environment Temperate forests
Organization Company 11-20, Squad 2-4
Treasure Standard
Animal Companion
Nature Sense +2 Knowledge nature +2 Survival
Resist Natures lure +4 save vs Fey creatures
Scribe Scroll
Summon Familiar
Trackless step Cannot be tracked in the wild
Wild Empathy Improve attitude of an animal
Wild Shape per day 3
Wild shape (Large) Can become a large animal
Woodland Stride Can move through undergrowth at normal speed
Buffing spells pre-cast:
Mage Armor caster level 7
Shield caster level 7
Bears Endurance caster level 7
Bulls Strength caster level 7
Cats Grace caster level 7
Haste caster level 7
Prayer caster level 7
Barkskin caster level 7
Amulet of mighty fists (+1) +1 att +1 dam unarmed (6000gp)
Cloak of resistance (+2) +2 saves (4000gp)
Potion of Mage armour – (50gp)
Potion of Cure serious wounds – (750gp)
Potion of Neutralize poison – (750gp)
Potion of Displacement – (750gp)
Ring of Protection (+1) +1AC (2000gp)
Wand of Cure moderate wounds – (4500gp)
+1 Sickle (2000gp)
Total Value = 20800