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NPC 4

Harriette The Good (Pathfinder CR 12)
Harriette The Good is one of four sisters, each has a completely different outlook on life. Harriette can see the good in everything and will go out of her way to help the local town folk. She is a bit suspicious of strangers though  after a group of adventurers mistook her for one on her sisters.

Her familiar is a ginger tom called rhubarb who does not like strangers at all.

Name Harriette the Good
Human CR 12
XP 19200
Neutral Good  Medium Humanoid
Witch level 12 (skill points 84) Good
(Patron – Animals )
Init +1; Senses

DEFENSE

AC 11, Touch 11, flat footed 10 (+0 No Armour, +0 Shield, none)
(+1 Dex)
hp 54 (0d8+12d6+12);
Fort +4, Ref +5, Will +10

OFFENSE

Speed 30
Melee
Single Attack Quarterstaff +5 (1d6-1)
Full Attack
Space 5ft.; Reach 5ft.
Special Attacks
Spells Known:
Witch Spells
Level 0 (4) DC 15
Dancing Lights(Evocation)[Light ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 minute (D)
SV None Area: Up to four lights, all within a 10-ft.-radius area

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Detect Poison(Divination)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One creature, one object, or a 5-ft. cube
Description: Detects poison in one creature or object.

Purify Food and Drink(Transmutation)[ ] X 1
V,S rng: 10ft Dur: Instantaneous
SV Will negates (object) Area: 1 cu.ft/level of contaminated food or water
Description: Makes food and water inedible

Stabilize(Conjuration)[Healing ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: instantaneous
SV None Area: One living creature
Description: Cause a dying creature to stabilize.

Level 1 (5) DC 16
Beguiling Gift(Enchantment)[Compulsion Mind-Affecting ] X 1
V, S, F rng: 5ft Dur: 1 round
SV Will negates Area: one creature
Description: Subject immediately accepts an offered item and uses it.

Charm Animal(Enchantment)[Charm Mind-Affecting ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 1 hour/level
SV Will negates Area: One animal

Cure Light Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 1d8 damage + 1/level (max +5).

Dancing Lantern(Transmutation)[Fire Light ] X 1
V, S, F rng: Touch Dur: 1 hour/level (D)
SV None Area: animates one lantern
Description: Animates a lantern that follows you.

Identify(Divination)[ ] X 1
V,S,M/DF rng: Touch Dur: Instantaneous
SV None Area: One touched object
Description: Gives +10 bonus to identify magic items.

Mage Armor(Conjuration)[Creation Force ] X 1
V,S,F rng: Touch Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched
Description: Gives subject +4 armor bonus.

Ray of Enfeeblement(Necromancy)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 1 min./level
SV Fortitude half Area: Ray
Description: Ray causes 1d6 Str penalty + 1 per 2 levels.

Level 2 (5) DC 17
Cure Moderate Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 2d8 damage + 1/level (max +10).

Daze Monster(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round
SV Will negates Area: One living creature of 6 HD or less
Description: Living creature of 6 HD or less loses its next action.

Death Knell(Necromancy)[Death Evil ] X 1
V,S rng: Touch Dur: Instantaneous/10 minutes per HD of subject; see text
SV Will negates Area: Living creature touched
Description: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.

Delay Poison(Conjuration)[Healing ] X 1
V,S,DF rng: Touch Dur: 1 hour/level
SV Fortidude negates (harmless) Area: Creature touched
Description: Stops poison from harming target for 1 hour/level.

Gentle Repose(Necromancy)[ ] X 1
V,S,M,/DF rng: Touch Dur: One day/level
SV Will negates (object) Area: Corpse touched
Description: Preserves one corpse.

Hold Person(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,F/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level (D); see text
SV Will negates; see text Area: One humanoide creature
Description: Paralyzes one humanoid for 1 round/level.

Speak with Animals(Divination)[ ] X 1
V,S rng: Personal Dur: 1 min./level
SV N/A Area: You

Level 3 (5) DC 18
Bestow Curse(Necromancy)[ ] X 1
V,S rng: Touch Dur: Permanent
SV Will negates Area: Creature touched
Description: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Clairaudience/Clairvoyance(Divination)[Scrying ] X 1
V,S,F/DF rng: Long 400ft + 40ft / level Dur: 1 min./level (D)
SV None Area: Magical sensor
Description: Hear or see at a distance for 1 min./level.

Dispel Magic(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Description: Cancels one magical spell or effect.

Dominate Animal(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S, DF rng: Close 25ft + 5ft/2 levels Dur: 1 round/level
SV Will negates Area: One animal

Remove Blindness/Deafness(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Fortitude negates (harmless) Area: Creature touched
Description: Cures normal or magical blindness or deafness.

Remove Curse(Abjuration)[ ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will negates (harmless) Area: Creature or item touched
Description: Frees object or person from curse.

Remove Disease(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Fortitude negates (harmless) Area: Creature touched, or up to eight willing creatures joining hands
Description: Cures all diseases affecting subject.

Level 4 (4) DC 19
Charm Monster(Enchantment)[Charm Mind-Affecting ] X 1
V,S (Me) rng: Close 25ft + 5ft/2 levels Dur: One day/level
SV Will negates Area: One living creature
Description: Makes monster believe it is your ally.

Confusion(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV Will negates Area: All creatures in a 15-ft. radius burst
Description: Subjects behave oddly for 1 round/level.

Cure Serious Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 3d8 damage + 1/level (max +15).

Death Ward(Necromancy)[ ] X 1
V,S, DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Living creature touched
Description: Grants bonuses against death spells and negative energy.

Neutralize Poison(Conjuration)[Healing ] X 1
V,S,M/DF rng: Touch Dur: 10 min./level
SV Will negates (harmless, object) Area: Creature or object of up to 1 cu.ft./level touched
Description: Immunizes subject against poison, detoxifies venom in or on subject

Summon Natures Ally IV(Conjuration)[Summoning ] X 1
V,S,DF rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV None Area: One or more creatures, no two of which can be more than 30 ft. apart

Level 5 (3) DC 20
Animal Growth(Transmutation)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Fortitude negates Area: Up to one animal (Gargantuan or smaller)/two levels, no two of which can be more than 30 ft. apart

Break Enchantment(Abjuration)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV See text Area: Up to one creature per level, all within 30 ft. of each other
Description: Frees subjects from enchantments, transmutations, and curses.

Cure Critical Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 4d8 damage + 1/level (max +20).

Hold Monster(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level (D); see text
SV Will negates; see text Area: One living creature
Description: As hold person, but any creature.

Mark of Justice(Necromancy)[ ] X 1
V,S,DF rng: Touch Dur: Permanent; see text
SV None Area: Creature touched
Description: Designates action that triggers curse on subject.

Level 6 (2) DC 21
Analyze Dweomer(Divination)[ ] X 1
V,S,F rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV None or Will negates; see text Area: One object or creature per caster level
Description: Reveals magical aspects of subject.

Antilife Shell(Abjuration)[ ] X 1
V,S,DF rng: 10ft Dur: 10 min./level (D)
SV None Area: 10-ft.-radius emanation centered on you

Geas/Quest(Enchantment)[Compulsion Language-Dependent Mind-Affecting ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: One day/level or until discharged (D)
SV None Area: One living creature
Description: As lesser geas, but affects any creature.

Raise Dead(Conjuration)[Healing ] X 1
V,S,M,DF rng: Touch Dur: Instantaneous
SV None; see text Area: Dead creature touched
Description: Restores life to subject who died as long as one day/level ago.

STATISTICS

Str 9, Dex 12, Con 11, Int 18 + 2 = 20, Wis 14, Chr 14 + 2 = 16
Base Attack 6 CMB 5; CMD 16
Feats
Hex – Cauldron (Ex): receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.,
Hex – Charm (Su): an animal or humanoid creature in 30 ft. DC 10+1/2 level+ INT mod Will save negates, lasts INT mod rnds,
Hex – Fortune (Su): grant a creature within 30 feet a bit of good luck for 1round + 1 round per 8 levels. Allowing reroll any ability check, attack roll, saving throw, or skill check, taking the better result.,
Hex – Hags Eye (Su): as per the spell arcane eye. If the witch has the coven hex, other witches within 10 feet who also have the coven hex can see through this sensor as well, number of mins per day equal to her level,
Hex – Healing (Su): acts as a cure light wounds spell, using the witch?s caster level. Cannot benefit from it again for 24 hours. At 5th level cure moderate wounds.,
Hex – Major Healing (Su): acts as cure serious wounds. Cannot benefit from it again for 24 hours. At 15th level, this hex acts like cure critical wounds.,
Craft Wond Item,
Empower Spell,
Maximize Spell,
Persuasive: +2 Diplomacy +2 Intimidate,
Simple Weapon Proficiency,
Spell Focus: +1 to DC for save against 1 school of magic,
Spell Penetration: +2 caster level checks to defeat spell resistance,
Widen Spell
Skills Craft (Brewery) 10, Craft Alchemy 21, Diplomacy 5, Fly 8, Heal 17, Intimidate 15, Know arcana 20, Know nature 20, Know local 20, Spellcraft 14, Use Magic Device 10
Languages Common

ECOLOGY

Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard

MAGIC ITEMS (max value 16350)

Headband of mental prowess-1 (+2) +2 CHR +2 INT (10000gp)
Potion of Cure serious wounds – (750gp)
Potion of Cats grace – (300gp)
Potion of Bears endurance – (300gp)
Potion of Displacement – (750gp)

Total Value = 12100

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