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NPC 35

The Giant Ginger Tom (Human Werecat Rogue/Thief D&D 3.5 CR9 )

Every evening Albert the quick will transform into “The Giant Ginger Tom”, a werecat hybrid form, and prowl his territory. Many hungry pack of dogs,  Giant Rats and other monsters of the dark have been scared off, or killed on,  “The Ginger Toms” patch. It is one of the safest areas to sleep for any homeless children living on the streets. “The Giant Ginger Tom” does his best to protect the street urchins, any who are particularity badly off he will  take to Albert’s orphanage where his alternate ego will look after them.

Name The Giant Ginger Tom (Alias Albert the Quick)
Human Werecat, Hybrid CR 9
XP 6400
Any Medium Humanoid
Rogue level 6 (skill points 90 ) Acrobat
Fighter level 2 (skill points 8 ) Fighter/Thief
Init +7; Senses Empathy Cat, Low-light Vision, Scent; Listen +6; Spot +13

DEFENSE

AC 17, Touch 13, flat footed 14 (+0 No Armour, +0 Shield, none)
(+3 Dex, +4 Natural)
hp 45 (0d8+1d8+6d6+2d10+9);
Fort +8, Ref +10, Will +3
Damage reduction 10/silver

OFFENSE

Speed 40
Melee
Single Attack Dagger, punching +10 (1d4+2 X3)
or Dart +10 (1d4+2)
Full Attack
Dagger, punching +8/3 (1d4+2 X3)
Dagger, punching +8 (1d4+1 X3)
or Dart +10/5 (1d4+2) range 20
Space 5ft.; Reach 5ft.
Special Attacks
Curse of Lycanthropy DC(13)
Sneak Attack Sneak attack at an extra (D6) 3

STATISTICS

Str 14, Dex 17, Con 12, Int 13, Wis 13, Chr 9
Base Attack 6 Grapple 8
Feats
Weapon Focus: +1 to attack rolls,
Weapon Focus(Ranged): +1 attack rolls,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Improved Initiative: +4 Initiative checks,
Martial Weap Prof,
Nimble Fingers: +2 Disable Device +2 Open locks,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Weapon Finesse: Use Dex instead of Str for melee attack to hit
Skills Balance 17, Climb 14, Disable Device 15, Escape Artist 7, Heal 1, Hide 8, Intimidate 5, Jump 21, Listen 6, Move Silently 7, Open Lock 9, Ride 3, Search 13, Sleight of Hand 3, Spot 13, Swim 4, Tumble 17, Use Rope 7
Languages Common

ECOLOGY

Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard

SPECIAL ABILITIES

Alternate form cat
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 2
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed

MAGIC ITEMS (max value 12000)

Amulet of natural armour (+2) +2 Nat armour (8000gp)
Boots of striding and springing +5 jump +10 move (5500gp)

Total Value = 13500

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